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[ About me ] [Gallery]

Welcome.

June 27th, 2017,

It has been eleven years since I’ve made an update, but I figured I would drop on in and do so! During this time, I’ve been working in the software industry handling quality assurance for several large companies and have been busy on quite a few projects involving gaming, background investigations and web applications. I just recently got back into model making and with money no longer being a barrier to creating things, I feel excited about Lego once again. I’ve cleaned up this page to remove some old and irrelevant information.

September 7th, 2006

Well, after a long time of planning and throwing ideas back and forth, I finally got down to business and set up my art site. You can link to it here. From now, my personal artwork will be on that site. It is still in development and things are subject to change, so check it out and let me know what you think.

As time permits, I may move some of my lego content (geometric sculptures) there, and maybe some creative writings as I get the chance. All I will need to do is create a subdomain for those respective areas.

This site, of course, will be deconstructed and backed up to my hard drive eventually, so as to keep only lego content on this site (and save Lugnet some bandwidth.) We’ll see how this plan works out.

July 31st, 2006

During the interim, I worked on a character rig, as well as this matte painting which will be composited into the Japanese Temple project. I’m in the revision stages as of now, and am in the process of setting up another website which will feature my artwork. Other content will still remain here.

June 13th, 2006

The Japanese Temple project is finished as far as class is concerned. I plan on going back and revising some of the textures, mostly for aesthetic changes. I’m thinking of revising the shadow throw pattern as well to reflect the attenuation. (there is none in this render.) Here is a closeup shows of the fly-through. Over break, I will be revising this project for my demo reel. I will get back into character work as well, since that is on my list of things to do.

June 11th, 2006

Okay, so the building is complete. I need to begin painting the grass for the ground and the road leading up to the building. From there, it’s on to painting rocks and getting the pond complete. Texturing in maya is more difficult than it needs to be and I think I will be doing my next project in 3dsmax.

June 10th, 2006

After a few days of texturing, I’m starting to get into the swing of things. Here’s a render on my progress for the last five days of work. I’m thinking of revising the supports on the front of the building so they are more consistent with the rest of the boards. Things that need work right now are the rafters (I want to get some dusty, worn-looking rafters on the top of the building). I don’t think I’ll be spending much time on the minor sections that won’t be seen close with the camera.

June 6th, 2006

Texturing has started on the Japanese temple, which means that a color key had to be produced. I want my renders to resemble this look as closely as possible, but that means that I will need to spend a lot of time adjusting my textures until they resemble that feel. I will also need to composite the sky into after-effects, since it will not work in maya.

May 30th, 2006

Here’s a comp of my board that will be produced for portfolio production class. The end product has to be a 96x40 inch board, comprised of three sections going across. The idea is to take the illustrated characters and get them modeled, rigged and textured for the boards, then create a matte painting in the background which is comprised of a 3d element. All of it will be composited and lit.

May 29th, 2006

I’e began the paint effects portion of the Japanese architecture project and am glad that I chose not to model these by hand. Modeling foliage would have been a nightmare time-wise and I still need to light and texture - and have all of this done in two weeks. Things are coming up really fast and I’m going to need all of the time that I can get.

Here are the wires of the temple an the PFX. I’m trying to keep things simple and not overuse the effect, and have some composition issues to work out.

May 22nd, 2006

The modeling for the temple is complete, and the environment is pretty much finalized. I’m just about ready to begin using paint effects to create the foliage.

May 21st, 2006

The temple has been progressing very well. Recently, I started sculpting out the environment topology. I’ll begin with the trees and rocks this evening.

May 15th, 2006

Here’s a screenshot of my progress on the japanese temple. It’s come a long way from the original idea, but so far, it’s staying true to my concept. I hope to have the roof hashed out today, and possibly have the porch, windows and other assets completed shortly. Bear in mind, this screenshot is rough and a lot of elements, namely the environment, still need to be developed.

Also, here is an additional render of the temple.

May 13th, 2006

I’ve been working on the Japanese Temple lately and here’s a screenshot of my progress after a couple days of modeling. Everything is being modeled according to a scale in feet and I have a deadline coming up for this thing to be modeled by Tuesday, May 16th. We’ll see how far I get.


Links to the main story page as of now
Non-Story related
Lego-related
Etc.

Disclaimer (and the fine print)

The disclaimer proceeds as follows...please read carefully Any information revolving around my novel and my characters, designs, glossary info, compositions, and ideas are the copyright of Matt Aaron Hein. Please contact the author (M. Aaron Hein) at www.matthewhein.com if you wish to use or incorporate any of his ideas. This is appreciated in advance. Lego is copyright lego company.
Primary content in this document is © Matt Hein. All other text, images, or trademarks in this document are the intellectual property of their respective owners.


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