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 Gaming / Starship / *924 (-10)
  Re: Intro Sector Idea
 
(...) After having explored the deeper reaches of the galaxy where communications are blocked by dark matter... Oh let's cut to the chase. I have not been active in quite some time with the hobby, but the brick calls out to me. I tried to (...) (16 years ago, 28-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
(...) Still about. Happy to keep the data up to date. Old email address still works. I'd be happy to join in as a player, probably not as a sector mod. Might need a new ship though. Something with a couple of dropships and fighters, and a contingent (...) (16 years ago, 27-Jan-08, to lugnet.gaming.starship)
 
  Re: Intro Sector Idea
 
(...) Hi John! I wish I could say otherwise, but no this group has not been very active over the past two years. Everyone involved (myself included) were slowly pulled away for "real life" during the year or two before that. I myself have been (...) (16 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
Very well. I think five days is adequate time to wait for replies before replying to my own post. Evidently, this group isn't currently active. With that in mind, I'd like to post a notification here, to all interested parties, advising that I am (...) (16 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (16 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
(...) If the GM is up to it, ok. (...) Yep. (...) Sounds good. (...) Encouraged, to go. I'm with you there. (...) That would speed up that whole traveling thing. (...) As you can see, I agree with this idea. I have already stated my opinion on the (...) (17 years ago, 13-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: Starship FAQ Idea
 
Richard, I do believe you have hit the proverbial self-sealing stem bolt on the head. Keep it the way it is, most especially including the example of the adventure of the Sirius which is very helpful in terms of what to expect for adventuring. I got (...) (17 years ago, 13-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
(...) I think this is a good idea - something simple that takes them through 6 or 8 'turns' including docking at a station, that gets them travel documents to enter adventure sectors (if they survive ;-). It’s a bit of a load on the GM, but a very (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
 
  Re: Starship FAQ Idea
 
(...) Cool idea too. All this imagination! You want to be careful drinking too much of the red cordial there, you'll spoil your dinner. Questions that spring to mind (with some cautious answers for SMs to consider): What do I need to play? I think (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)
 
  Starship FAQ Idea
 
Not to drown out the other threads recently started in .starship, I wanted to throw this one out there too, to get the brainstorming going. Inspired by numerous emails and comments over the past year or so, I am thinking an FAQ page on the Starship (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)


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