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Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 28 Jan 2008 18:20:12 GMT
Viewed: 
9404 times
  
In lugnet.gaming.starship, John Maxwell wrote:
  
I am exploring the possibility of starting a new Lego-based RPG based on
   Sector 62 and Starship. I encourage anyone who has an interest in joining me
in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

John

After having explored the deeper reaches of the galaxy where communications are blocked by dark matter... Oh let’s cut to the chase.

I have not been active in quite some time with the hobby, but the brick calls out to me. I tried to cleanup/refresh my Starship sites a while ago which made them non-active. If Starship goes through a ‘reboot’, I would not mind house cleaning being done to my sectors and ships -- NOT because I will not be participating, but because I got so lost with work, uh exploring other dimensions, that I cannot remember where I was or what I was doing with Starship. Sorta of a fresh start.

That being said, I have projects once again in the works for building space vessels made out of ABS brick. I would like to see Starship active once again, I will make time for it, seriously, to some capacity.

John Maxwell, I did a search for the Sector 62 you mentioned. What is that, exactly? As for Starship, I hope to get back into the swing of things assuming that an active community can be revived.

Good to see you Hendo and Richard!

-Avery


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 21:14:32 GMT
Viewed: 
9083 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
Also, both my front pages to the game and Richard Parsons' ship registry are
still active websites.  I spoke by email to Richard just over a year ago and
he said he was more than willing to keep his part of the site up - though I
don't know what level of commitment he can give to updating, changing, or
maintaining it.

Still about.  Happy to keep the data up to date.  Old email address still works.
I'd be happy to join in as a player, probably not as a sector mod.

Might need a new ship though.  Something with a couple of dropships and
fighters, and a contingent of marines, maybe in keeping with the Mars Mission
stuff - ha! and a surface rover.

HES Alator has a nice ring to it.  27 ship's crew + 15 flight crew + 24
troopers, veterans of the suppression of the odd green lozenge creatures on
Mars.  3 space capable dropships (2 pilots, 2 crew, max 8 troopers), 3 single
man space capable fighters, and a rover (2 pilots, mission crew space for 8 and
consumables for 2 weeks).

Might need a gunship to support the slicks...

Richard
Still baldly going...


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 19:12:09 GMT
Viewed: 
9119 times
  
In lugnet.gaming.starship, John Maxwell wrote:
   Very well. I think five days is adequate time to wait for replies before replying to my own post.

Evidently, this group isn’t currently active. With that in mind, I’d like to post a notification here, to all interested parties, advising that I am exploring the possibility of starting a new Lego-based RPG based on Sector 62 and Starship. I encourage anyone who has an interest in joining me in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

Hi John!

I wish I could say otherwise, but no this group has not been very active over the past two years. Everyone involved (myself included) were slowly pulled away for “real life” during the year or two before that. I myself have been experiencing a “Dim Age” with the hobby, and though I would love to be involved, I cannot yet promise the level of reliability I offered when Starhip was new.

That said, I do know a few Starshippers still lurk out there, and I have been saving email addresses of one or two other players that have expressed interest in joining if anything starts up again.

Also, both my front pages to the game and Richard Parsons’ ship registry are still active websites. I spoke by email to Richard just over a year ago and he said he was more than willing to keep his part of the site up - though I don’t know what level of commitment he can give to updating, changing, or maintaining it.

Currently, his site includes all the ships that were in the game two or three years ago. If the game does go for a “reboot”, I wonder if that database should be wiped and restarted, or if it should stay as-is and just be added to for new players. (I like the latter idea, as it would give the impression that the galaxy is well populated.)

Also, the Sector Registry and map (maintained on my site), most likely would need updating, as only sectors with active members running as SM’s should be open to travel.

-Hendo

(Stick a “j” in front of my email address shown on Lugnet to contact me directly.)


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 15:29:12 GMT
Viewed: 
8948 times
  
Very well. I think five days is adequate time to wait for replies before replying to my own post.

Evidently, this group isn’t currently active. With that in mind, I’d like to post a notification here, to all interested parties, advising that I am exploring the possibility of starting a new Lego-based RPG based on Sector 62 and Starship. I encourage anyone who has an interest in joining me in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

John


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Tue, 22 Jan 2008 04:59:40 GMT
Viewed: 
8591 times
  
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs:::

Hi folks! Question from a very, very interested newbod - is this group still active? I think it’s a fascinating, well-thought-out concept that caters very nicely to a niche market. I recently discovered the ancient Sector 62 site, and would love to participate in something like that. Anyone still lurking here that might be interested in picking the concept back up? I’ve got my own roleplaying site - www.crayven.net - and am definitely willing to host a dedicated site and forums for it.

John


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Wed, 13 Dec 2006 04:38:35 GMT
Viewed: 
8299 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
   In a recent email, player James Howse suggested the idea of a beginner’s guide and/or intro-sector. Inspired by this latter thought, I’ve started thinking about how an intro-sector would work. For starters...

• This could be a sector moderated by the GM.

If the GM is up to it, ok.
  
• We could *require* that every new player’s first ship start here (a player who builds later vessels would skip it).

Yep.
  
• Gameplay in the sector would offer *brief* adventure with the new ship visiting an independently operated space station - one that routinely suffers problems like attacking space ameobas and meteor showers. The idea here being that the intro-adventure would offer just enough play-by-email to provide a *sampling* of combat, movement, and character interaction.


Sounds good.

   • While a new ship is adventuring in the intro-sector, the GM could petition the SM’s to see who most needs a new player ship in their current adventure. This might even be a standardized form, wherein SM’s would indicate 1) an honest 1-3 ranking of how badly they need players, 2) how many player ships their adventure already has, and 3) the kinds of vessels (e.g. military, exploratory, cargo, salvage, etc.) that would be best suited or most welcome in their adventure. Such petition (prompted by the GM or sent in at any time by the SM) would only be accepted from SM’s of *adventure* sectors and not sectors dedicated primarily to trade & social role-play. ...The GM would then use the petitions to best determine where the new ship should be encouraged to go after leaving the intro-sector. That is, in-game, they would be given some hint or motivation to push them towards the given adventure sector; the long range goal here being to improve the level of activity in adventure sectors as opposed to non-adventure[1].


Encouraged, to go. I’m with you there.

   • Considering this latter idea, it might be worth considering that the intro-sector also be one of those already currenty marked as having a JumpGate. As the proposed space station would be independent non-player character based (and run by the GM), this seems logical to me.


That would speed up that whole traveling thing.

  
So, as always, I conclude by opening this discussion to all Starship participants. Any thoughts or ideas? Do you like or dislike these proposals?

-GM Hendo


[1] The issue of non-adventure vs adventure sectors being another point recently mentioned that might need attention, the idea here offers to alleviate that while also offering intro-play (a two birds with one stone scenario, if you will).


As you can see, I agree with this idea. I have already stated my opinion on the adventure/non-adventure topic. This idea’s intro via multiple bird killing seems sound even despite what I have said on the same said topic. I say we go with it.

-Avery


Subject: 
Re: Starship FAQ Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Wed, 13 Dec 2006 04:43:12 GMT
Viewed: 
8177 times
  
Richard, I do believe you have hit the proverbial self-sealing stem bolt on the head. Keep it the way it is, most especially including the example of the adventure of the Sirius which is very helpful in terms of what to expect for adventuring.

I got nothing to add, really. Just chiming in and saying yay.

-Avery


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 11 Dec 2006 07:38:57 GMT
Viewed: 
8658 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
   In a recent email, player James Howse suggested the idea of a beginner’s guide and/or intro-sector. Inspired by this latter thought, I’ve started thinking about how an intro-sector would work. For starters...

• This could be a sector moderated by the GM.

• We could *require* that every new player’s first ship start here (a player who builds later vessels would skip it).

• Gameplay in the sector would offer *brief* adventure with the new ship visiting an independently operated space station - one that routinely suffers problems like attacking space ameobas and meteor showers. The idea here being that the intro-adventure would offer just enough play-by-email to provide a *sampling* of combat, movement, and character interaction.

I think this is a good idea - something simple that takes them through 6 or 8 ‘turns’ including docking at a station, that gets them travel documents to enter adventure sectors (if they survive ;-). It’s a bit of a load on the GM, but a very handy idea.

While I am not up for running a full adventure, I would be happy to take some of these into New Pacific. Some example missions might be:

looking in on a lost or damaged ship
encountering a derelict
seeking shelter from a storm or raider
being shot up by said raider
taking meteor damage and dealing with a meteor borne infection of the crew

or something.

   • While a new ship is adventuring in the intro-sector, the GM could petition the SM’s to see who most needs a new player ship in their current adventure. This might even be a standardized form, wherein SM’s would indicate 1) an honest 1-3 ranking of how badly they need players, 2) how many player ships their adventure already has, and 3) the kinds of vessels (e.g. military, exploratory, cargo, salvage, etc.) that would be best suited or most welcome in their adventure. Such petition (prompted by the GM or sent in at any time by the SM) would only be accepted from SM’s of *adventure* sectors and not sectors dedicated primarily to trade & social role-play. ...The GM would then use the petitions to best determine where the new ship should be encouraged to go after leaving the intro-sector. That is, in-game, they would be given some hint or motivation to push them towards the given adventure sector; the long range goal here being to improve the level of activity in adventure sectors as opposed to non-adventure[1].

Agreed, but no need to over-engineer it just yet, until we are overwhelmed with new players ;-) Probably enough to just send an email around. How many SMs runnning active adventures do we think there’ll be?

   • Considering this latter idea, it might be worth considering that the intro-sector also be one of those already currenty marked as having a JumpGate. As the proposed space station would be independent non-player character based (and run by the GM), this seems logical to me.

Fair enough. I am relaxed about being one sector away from a jumpgate for this purpose.

   • And to encourage your imagination with this topic, I offer you the following, my first ever micro-scale MOC, to consider as what the intro-sector’s station might be like... the Starport Awakening

Nice. I have some stabase schematics I send to visitors, but hadn’t rendered them in abs. How slack am I?

Richard
Still baldly going...


Subject: 
Re: Starship FAQ Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 11 Dec 2006 07:34:36 GMT
Viewed: 
8390 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
   Not to drown out the other threads recently started in .starship, I wanted to throw this one out there too, to get the brainstorming going.

Inspired by numerous emails and comments over the past year or so, I am thinking an FAQ page on the Starship website would be worthy of considering. While perhaps I as GM have been asked and the most frequent questions, I would like to ask all participants to share their suggestions for questions and answers that would be appropriate for such a page. What I am looking for should include the kinds of out-of-character questions that seem to be asked of players and SM’s rather often, especially by newer players.

Cool idea too. All this imagination! You want to be careful drinking too much of the red cordial there, you’ll spoil your dinner.

Questions that spring to mind (with some cautious answers for SMs to consider):

What do I need to play?

I think this is covered well in the rules.


How often does the game move

As often as the SM says, usually once a week, sooner if players and SM like.


Do all players in an adventure get the same emails - how does this work?

No, not normally. Maybe the first email or two at the start of an adventure will be common, but once you start doing things other players don’t, the SM drafts a different email for each player based on the player’s specific actions.


What happens if I don’t reply in time?

Its up to the SM - normally you just miss out on that opportunity, and can join in again next week. Do it too often, and the SM will probably put you on a course for deep space and leave you alone :-)


How long do games run? (what am I committing myself for?)

As long as you’re enjoying the experience. Players can leave at any time, either by formally disengaging, or just not replying to emails. SMs make a commitment to see an adventure through. But there is usually no fixed timeframe. I’d guess once a week over 3 or 4 months would not be unreasonable.


How do I know what I am allowed to do? What does the SM do?

You can try to do anything you like with your own ship and crew, and to your own ship and crew. You can change course, look for specific things, shoot at things, lay out your captain’s mindset for what he plans to do if he encounters little green men around the next moon. The SMs job is to tell you where you are when you change course, what you find when you look, what happens when you shoot at things, and what is around the next moon. You can talk to other players, or other non-player characters. How other players respond is up to them. How non-player characters respond is up to the SM. You can’t simply say you’ve fired on and destroyed another vessel, or your sensors told you that the Key to All Enlightment is 3 feet inder the surface of the crater to the left. You are your crew’s minds and hands, the SM is reality and everything in it except your crew’s minds and hands.

Have a read of the logs of a previous adventure: http://www.portblockyards.com/spraw/log-sirius.htm


How do I know what the other players are doing?

You don’t, unless they are in reach of your sensors and doing things you can see. But you could ask them, or try to scan them, try to plant bugs on them, or try to destroy them (so you know that they are not doing much of anything) depending on your particular ethos. Some players choose to co-operate, sharing sensor data and spoils.


I don’t want my crew/captain/favourite tharg killed - how do I make sure this doesn’t happen?

Tell the SM. The SMs goal is for you to have a fun time, not end up freeze dried, twisting silently in the space between stars. So you’d probably have to do something mindnumbingly stupid, or breathtakingly risky to suffer a spectacular undoing. Even then, there are a thousand ways you can fail an adventure without your favourite tharg getting killed. You might find your ship with weapons destroyed, main drive inoperable, minimal life support, and with the vertical height adjustment on the captain’s chair completely shot, but fortuitously, the last impact can send you sailing out of the system tumbling end over end on a course that will take you near a starbase someplace else. And experience indicates that many players are are only to happy to render assistance to the unfortunate. Some SMs confer brownie points for such worthy exploits.


Is there a prize for winning?

Nope. There is a prize for participating (for both players and SMs) - the expansion of your imagination, a holiday in a shared imaginary universe, where you get to do things and be things you are unlikely to be able to do and be elsewhere. Also, fun.


Richard
Still baldly going…


Subject: 
Starship FAQ Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 11 Dec 2006 04:44:44 GMT
Viewed: 
8110 times
  
Not to drown out the other threads recently started in .starship, I wanted to throw this one out there too, to get the brainstorming going.

Inspired by numerous emails and comments over the past year or so, I am thinking an FAQ page on the Starship website would be worthy of considering. While perhaps I as GM have been asked and the most frequent questions, I would like to ask all participants to share their suggestions for questions and answers that would be appropriate for such a page. What I am looking for should include the kinds of out-of-character questions that seem to be asked of players and SM’s rather often, especially by newer players.

If you have any thoughts or suggestions for this, let me know.

-GM Hendo




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