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Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Wed, 13 Dec 2006 04:38:35 GMT
Viewed: 
8292 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
   In a recent email, player James Howse suggested the idea of a beginner’s guide and/or intro-sector. Inspired by this latter thought, I’ve started thinking about how an intro-sector would work. For starters...

• This could be a sector moderated by the GM.

If the GM is up to it, ok.
  
• We could *require* that every new player’s first ship start here (a player who builds later vessels would skip it).

Yep.
  
• Gameplay in the sector would offer *brief* adventure with the new ship visiting an independently operated space station - one that routinely suffers problems like attacking space ameobas and meteor showers. The idea here being that the intro-adventure would offer just enough play-by-email to provide a *sampling* of combat, movement, and character interaction.


Sounds good.

   • While a new ship is adventuring in the intro-sector, the GM could petition the SM’s to see who most needs a new player ship in their current adventure. This might even be a standardized form, wherein SM’s would indicate 1) an honest 1-3 ranking of how badly they need players, 2) how many player ships their adventure already has, and 3) the kinds of vessels (e.g. military, exploratory, cargo, salvage, etc.) that would be best suited or most welcome in their adventure. Such petition (prompted by the GM or sent in at any time by the SM) would only be accepted from SM’s of *adventure* sectors and not sectors dedicated primarily to trade & social role-play. ...The GM would then use the petitions to best determine where the new ship should be encouraged to go after leaving the intro-sector. That is, in-game, they would be given some hint or motivation to push them towards the given adventure sector; the long range goal here being to improve the level of activity in adventure sectors as opposed to non-adventure[1].


Encouraged, to go. I’m with you there.

   • Considering this latter idea, it might be worth considering that the intro-sector also be one of those already currenty marked as having a JumpGate. As the proposed space station would be independent non-player character based (and run by the GM), this seems logical to me.


That would speed up that whole traveling thing.

  
So, as always, I conclude by opening this discussion to all Starship participants. Any thoughts or ideas? Do you like or dislike these proposals?

-GM Hendo


[1] The issue of non-adventure vs adventure sectors being another point recently mentioned that might need attention, the idea here offers to alleviate that while also offering intro-play (a two birds with one stone scenario, if you will).


As you can see, I agree with this idea. I have already stated my opinion on the adventure/non-adventure topic. This idea’s intro via multiple bird killing seems sound even despite what I have said on the same said topic. I say we go with it.

-Avery



Message has 1 Reply:
  Re: Intro Sector Idea
 
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (16 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)

Message is in Reply To:
  Intro Sector Idea
 
In a recent email, player James Howse suggested the idea of a beginner's guide and/or intro-sector. Inspired by this latter thought, I've started thinking about how an intro-sector would work. For starters... • This could be a sector moderated by (...) (17 years ago, 11-Dec-06, to lugnet.gaming.starship, FTX)

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