To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 2975
2974  |  2976
Subject: 
Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 1 Oct 1999 22:17:11 GMT
Viewed: 
798 times
  
onyx wrote:

why can't you simply mod your proggy to handle the conversion automatically?? i
mean.. if your proggy is smart enough to detect uninified normals and then
allows the user to press a key to mod the CW/CCW property of the face, why
can't you just make the routine skip user intervention and flip every face that
comes up in the wrong direction?

  Because the program doesn't work that way, it just turns backface
culling on and draws everything in green, then switch to "frontface
culling" (does it exist ?) and draws everything red.
  I've been busy finishing my first game project (not Lego related), in
a few days it will be finished and I'll be able to start working on a
program to check the faces.

Leonardo



Message is in Reply To:
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) why can't you simply mod your proggy to handle the conversion automatically?? i mean.. if your proggy is smart enough to detect uninified normals and then allows the user to press a key to mod the CW/CCW property of the face, why can't you (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)

53 Messages in This Thread:












Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR