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Subject: 
Re: 'Dog Bone'
Newsgroups: 
lugnet.trains
Date: 
Mon, 26 Feb 2001 18:20:42 GMT
Viewed: 
1672 times
  
In lugnet.trains, Eric Kingsley writes:
I think it would be nice if we could run trains on a layout in a "Dog Bone"
configuration (I.E. 2 reversing loops connected by a length of staight track)
with some sort of RCX style control to work the switches and power going
through the loops.

This would allow us to do a very long and narrow layout as opposed to the more
traditional square/rectangle with a loop of track.

I realize its a bit of a pipe dream but I do like to dream...

Eric Kingsley
I'm working on that very thing for the new GMLTC layout.  I've got it pieced
together (no pun intended!) in my head, it's just a matter of programming
the RCX and give it a whirl.  If I'm thinking of everything correctly, it's
a simpler solution than you might think!

I'll try to put together a prototype this week.

JohnG, GMLTC



Message has 2 Replies:
  Re: 'Dog Bone'
 
(...) Most MR dogbones are doubletracked on the middle part. This avoids needing to solve the reverser loop problem (if you omit crossovers) and gives much more operating flexibility since you can have arbitrary numbers of trains operating (within (...) (23 years ago, 26-Feb-01, to lugnet.trains)
  Re: 'Dog Bone' (improved reversing loop)
 
(...) [snip] (...) After I had build my first reversing loop, I discovered it was possible to operate such a loop without te need for setting the switch. Ofcourse this requires that you always run through the loop in the same direction, but you (...) (23 years ago, 26-Feb-01, to lugnet.trains)

Message is in Reply To:
  Re: Track to return engine? In English?
 
(...) This brings up one of the things on my wish list for somewhere in the distant future... I think it would be nice if we could run trains on a layout in a "Dog Bone" configuration (I.E. 2 reversing loops connected by a length of staight track) (...) (23 years ago, 26-Feb-01, to lugnet.trains)

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