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 Robotics / Education / *187 (-20)
Subject: 
RE: robosoccer ball problem...
Newsgroups: 
lugnet.robotics.edu
Date: 
Mon, 28 May 2007 02:07:54 GMT
Viewed: 
6201 times
  
Hi all,



I am trying to get some middle school kids playing a bit with the robosoccer
idea. I don't want to frustrate them with the fluctuating IR ball.  So, I am
planning to find a constant "lighted"  ball for them instead, but no luck.
Wonder if anyone may have a suggestion.



By the way, the official IR soccer ball has a very unreliable IR emission.
there are times  my IR sensor just simply did not get any feedback even when
it is right next to it.  For my high school kids, I had them to implement
some kind of either probability, or just simply skip the reading if there
are spikes of drop.  Therefore, for the younger ones, I'd like to find a
lighted ball. any suggestion is appreciated.



--Elizabeth







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Subject: 
robo soccer
Newsgroups: 
lugnet.robotics.edu
Date: 
Sat, 12 May 2007 14:08:48 GMT
Viewed: 
5142 times
  
I'm not sure if this is a right forum to ask for this.  I am wondering if
there is anyone who may be interested in working with 10 high school kids on
learning how to do robosoccer.



--Elizabeth





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Subject: 
Pop-up parts description
Newsgroups: 
lugnet.robotics.edu
Date: 
Fri, 20 Apr 2007 17:42:30 GMT
Viewed: 
5713 times
  
How might I implement a pop-up parts description when a student points the mouse
at a part on the screen?  Granted this procedure needs a library of part names
in the language of choice.

I imagine having to define a collision mask around the part and declaring it as
an object.  On mouse-enter, the pop-up appears with the correlated description.

Does anyone know how to link another program to the NXT constructopedia?

Best,
Edwin Pilobello


Subject: 
Re: explore A.I. with game design?
Newsgroups: 
lugnet.robotics.edu
Date: 
Fri, 20 Apr 2007 17:34:16 GMT
Viewed: 
5606 times
  
In lugnet.robotics.edu, Elizabeth Mabrey wrote:
I want to try using game software to help children, junior high and high
school kids,  explore fundamental A.I.  Any suggestion out there?  I have
started in looking into Multimedia Fusion Development Software. I'd like to
find out if there is better resource out there?



E

I've been using Game Maker for the past 5 years.  www.gamemaker.nl


Subject: 
explore A.I. with game design?
Newsgroups: 
lugnet.robotics.edu
Date: 
Mon, 16 Apr 2007 21:30:42 GMT
Viewed: 
5819 times
  
I want to try using game software to help children, junior high and high
school kids,  explore fundamental A.I.  Any suggestion out there?  I have
started in looking into Multimedia Fusion Development Software. I'd like to
find out if there is better resource out there?



E



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Subject: 
Project the NXT screen using NeXTScreen2
Newsgroups: 
lugnet.robotics.edu
Date: 
Sat, 14 Apr 2007 06:11:22 GMT
Viewed: 
6176 times
  
John Hansen has released a utility that's great for projecting the NXT screen
for the entire class to see.  There are two versions in a zip file.

<http://bricxcc.sourceforge.net/nextscreen.zip>

I've already used NeXTScreen2 in class to demonstrate how to use the View mode.
It worked marvelously.

To run:
1.  Download and unzip the two versions of the utility to a folder of your
choice.  NeXTScreen2 displays a graphic of the NXT with clickable buttons.
NeXTScreen just shows the screen with text icons for buttons.  Both work the
same way.
2.  Run the version of your choice.
3.  Connect the NXT to the PC using a USB cable and turn it on. Start polling by
pressing Ctrl-P on the PC.
4.  Proceed with your demonstration using your mouse to click on the button
icons on the PC.  Your actions will also actuate the NXT as if you had pressed
its keys directly.

There's more to be found in the original discussion in lugnet\news\Robotics\nxt
under the heading "Another new NXT Utility"


Subject: 
FW: Legway with ROBOLAB 2.9
Newsgroups: 
lugnet.robotics.edu
Date: 
Wed, 28 Mar 2007 03:37:42 GMT
Viewed: 
5818 times
  
You have to use the EOPD (red) sensor from Hi Technic. I've tried the • LEGO light
sensor in raw mode but it doesn't work as well.

I initially thought it might just be because of the lego light sensor being
incapable of recognizing the light difference for a slight tilt. Then, I
thought, if that's the case, perhaps I can mount 2 light sensors on the same
port to increase the sensitivity.  Then, use 2 light sensors simulating the
self-alignment...

--E

-----Original Message-----
From: news-gateway@lugnet.com [mailto:news-gateway@lugnet.com] On Behalf Of
Chio Siong Soh
Sent: Friday, March 23, 2007 10:11 PM
To: lugnet.robotics.edu@lugnet.com; lugnet.loc.sg@lugnet.com
Subject: Legway with ROBOLAB 2.9

At the recent LEGO Engineering Conference 2007 in Singapore,
http://news.lugnet.com/robotics/edu/?n=177

I showed how kids using ROBOLAB 2.9 could learn about proportional control
and
apply it to their robots like making a model car go a precise distance and a
proportional control line follower.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=241093

The height of their learning would be to make a two-wheeled balancing robot,
none other than Steve's Legway. Except it would be programmed in ROBOLAB 2.9
rather than BrickOS.

The balancing bot was demo'ed at my talk and drew a lot of interest but
nobody
caught on the significance of it being done in ROBOLAB 2.9 rather than in
BrickOS.

The vi is here for those who want to try their hand at it.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=242330

Note how you can write algebraic equations in the expression box.

The OptimizeRCX box is essential for real-time control. It really grinds the
motors, thanks to Dick Swan!

You have to use the EOPD (red) sensor from Hi Technic. I've tried the LEGO
light
sensor in raw mode but it doesn't work as well.

After you press the run button, you have 1 second to set it upright then the
PID
will take over. So far it only does the balancing act. But the kids love it.

I haven't yet figured how to make it spin and follow the line like Steve's
original Legway.

Have fun

CSSoh


Subject: 
RE: Legway with ROBOLAB 2.9
Newsgroups: 
lugnet.robotics.edu, lugnet.loc.sg
Date: 
Mon, 26 Mar 2007 14:14:33 GMT
Viewed: 
12182 times
  
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=242330 -  Legway-RL-2-9 -
This folder is not yet public.

-----Original Message-----
From: news-gateway@lugnet.com [mailto:news-gateway@lugnet.com] On Behalf Of
Chio Siong Soh
Sent: Friday, March 23, 2007 10:11 PM
To: lugnet.robotics.edu@lugnet.com; lugnet.loc.sg@lugnet.com
Subject: Legway with ROBOLAB 2.9

At the recent LEGO Engineering Conference 2007 in Singapore,
http://news.lugnet.com/robotics/edu/?n=177

I showed how kids using ROBOLAB 2.9 could learn about proportional control
and
apply it to their robots like making a model car go a precise distance and a
proportional control line follower.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=241093

The height of their learning would be to make a two-wheeled balancing robot,
none other than Steve's Legway. Except it would be programmed in ROBOLAB 2.9
rather than BrickOS.

The balancing bot was demo'ed at my talk and drew a lot of interest but
nobody
caught on the significance of it being done in ROBOLAB 2.9 rather than in
BrickOS.

The vi is here for those who want to try their hand at it.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=242330

Note how you can write algebraic equations in the expression box.

The OptimizeRCX box is essential for real-time control. It really grinds the
motors, thanks to Dick Swan!

You have to use the EOPD (red) sensor from Hi Technic. I've tried the LEGO
light
sensor in raw mode but it doesn't work as well.

After you press the run button, you have 1 second to set it upright then the
PID
will take over. So far it only does the balancing act. But the kids love it.

I haven't yet figured how to make it spin and follow the line like Steve's
original Legway.

Have fun

CSSoh


Subject: 
Re: GBC in the Classroom
Newsgroups: 
lugnet.robotics.edu, lugnet.loc.sg
Date: 
Sat, 24 Mar 2007 13:01:22 GMT
Viewed: 
11761 times
  
In lugnet.robotics.edu, Chio Siong Soh wrote:

my favourite is the one on "GBC - A Fun Way to Learn
Maths, Science and D&T".

Thanks for the heads up, this is wonderful to see. We primarily came up with the
GBC idea for exactly one of the reasons you mention in the PDF - we wanted a
collaborative, not competitive, LEGO event for groups, clubs, and kids. It has
succeeded in ways we never really imagined, and continues to grow.

Was there much interest in this during the presentation? Do you think folks will
try it out? What is the largest GBC you've personally seen (and yeah, they are
*very* addictive)?

As to your rolling ball clock, that's a nice set-up. I think it uses a slightly
different mechanism to catch the "carry" ball from the level above, while still
allowing the rest to dump to the bottom. Sigh, yet another thing I'll have to
put in... >grin<

--
Brian Davis


Subject: 
Legway with ROBOLAB 2.9
Newsgroups: 
lugnet.robotics.edu, lugnet.loc.sg
Date: 
Sat, 24 Mar 2007 02:11:24 GMT
Viewed: 
11708 times
  
At the recent LEGO Engineering Conference 2007 in Singapore,
http://news.lugnet.com/robotics/edu/?n=177

I showed how kids using ROBOLAB 2.9 could learn about proportional control and
apply it to their robots like making a model car go a precise distance and a
proportional control line follower.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=241093

The height of their learning would be to make a two-wheeled balancing robot,
none other than Steve's Legway. Except it would be programmed in ROBOLAB 2.9
rather than BrickOS.

The balancing bot was demo'ed at my talk and drew a lot of interest but nobody
caught on the significance of it being done in ROBOLAB 2.9 rather than in
BrickOS.

The vi is here for those who want to try their hand at it.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=242330

Note how you can write algebraic equations in the expression box.

The OptimizeRCX box is essential for real-time control. It really grinds the
motors, thanks to Dick Swan!

You have to use the EOPD (red) sensor from Hi Technic. I've tried the LEGO light
sensor in raw mode but it doesn't work as well.

After you press the run button, you have 1 second to set it upright then the PID
will take over. So far it only does the balancing act. But the kids love it.

I haven't yet figured how to make it spin and follow the line like Steve's
original Legway.

Have fun

CSSoh


Subject: 
GBC in the Classroom
Newsgroups: 
lugnet.robotics.edu, lugnet.loc.sg
Date: 
Sat, 24 Mar 2007 01:10:58 GMT
Viewed: 
11608 times
  
We've just had our first LEGO Engineering Conference in Singapore with Prof
Chris Rogers as the Keynote speaker.
http://lsl.nie.edu.sg/lego.htm

Among other things I had the opportunity to give three presentations, of which
my favourite is the one on "GBC - A Fun Way to Learn Maths, Science and D&T".
Specifically I detailed a Rolling Ball Display Clock and its relevance to Maths,
Science and D&T.

My other presentations were on "Teaching Children Proportional Control using
ROBOLAB 2.9" and needless to say one on "Evaluating LEGO Air Compressors with
RCX and Control Lab". The models were also on display.

The slides can be found here for educators who might find them useful for their
classes.
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=241093

Enjoy

CSSoh


Subject: 
Re: Studless building techniques
Newsgroups: 
lugnet.robotics.edu
Date: 
Tue, 10 Oct 2006 05:30:04 GMT
Viewed: 
6445 times
  
In lugnet.robotics.edu, Rafe Donahue wrote:
In lugnet.robotics.edu, Merredith Portsmore wrote:
<snip>

http://www.lego.com/eng/create/technicdesignschool/default.asp

Course: Beams & Connectors
How LEGO TECHNIC elements work together.
Lesson 1: TECHNIC 101
Lesson 2: Stability with LEGO TECHNIC

Course: Gears
TECHNIC on the Move!
Lesson 1: Gearing 101


Merredith Portsmore
Tufts Center for Engineering Educational Outreach
Legoengineering.com

Meredith,

Thanks for posting this.  It is wonderful first shot at some of these building
topics.

I am concerned, however, about the Pythagorean triangles on the Stability link.
The figures show two Pythagorean triangles, namely the 3-4-5 and 6-8-10
triangles.  The figures, unfortunately and arguably incorrectly, show the
lengths as 4m, 5m, and 6m and 7m, 9m, and 11m.  The first course on beams
defines one 'm' to be the distance between the centers of adjacent holes.  As
such, the figure labels of 4m, 5m, and 6m (and the 7-9-11) are misleading.
Agreed, there is discussion in the text of there being six holes but the
distnace is really 5m, but this has all the ingredients to send your typical
12-year-old packing.  They can learn to count starting at zero or compute the
distance by subtracting one from the number of holes; we should work hard to
make sure that the explanations aren't internally inconsistent.  The 3-4-5 works
with the Pythagorean theorem; 4-5-6 does not.  Telling them that the distances
are 4-5-6 in the figure and then doing Pythagoras with 3-4-5 creates, methinks,
more problems than it solves.

(It might be helpful to show that 5-12-13 and 7-24-25 are Pythagorean triangles,
too!)

There are actually two further issues; although more minor, they nonetheless
should be addressed.  First, the 'm' used in the figures is a lower-case 'm',
while in the text it is upper-case 'M'.  Some standardization should be used.
Secondly, if one chooses to use lower-case 'm', one might want to address issues
in conflict with the SI base unit m, which is meters.

Font issue, I'm sure.  The text seems pretty consistent with its use of "M".

Since we are working with Lego, I might suggest using 'stud' as a unit,
eventhough it is not part of the SI lexicon, as far as I know!  My understanding
of 'stud' as a unit of measure in the Lego context is that it is equivalent to
the 'module' defined on your pages.

I wanted to point out here that this was the official LEGO web site you were
looking at, not private pages.

"M" is actually an internal measurement that TLG has used for a long time.  It's
now been discussed externally via those pages, so it's much closer to "official"
than either 'stud' or 'LDU' (TLG officially called them studs in English, but
that binds it to a given language).

Again, thank you for your postings on technic building techniques.  I am sure
that they are of value to many of us who are trying to build better technic
structures.  I just want to make sure that the newbies that read this kind of
thing are getting a straight scoop.  We need to make sure we get the details
right.


HTH,

     -- joshua

Joshua Delahunty
LUGNET Member #3


Subject: 
Re: Studless building techniques
Newsgroups: 
lugnet.robotics.edu
Date: 
Sat, 7 Oct 2006 12:36:05 GMT
Reply-To: 
danny@orionrobots+ihatespam+.co.uk
Viewed: 
6688 times
  
On Sat, 2006-10-07 at 12:26 +0000, Brian Davis wrote:
I don't have a big problem with using "m" or "modulus" (confusion with meters is
possible... but, sadly, perhaps only for kids in Europe, where they would also
realize immediately how silly that was). As to "stud" or "LDU", well... there
are no studs (even if we adults know they are the same thing, distance-wise),
and LDU is longer. Personally, I'll still call them studs (or even just a
unitless number... "hey can you hand me that 12 long axle?").

Hmm I generally use a unitless number when working with Lego here.. But
I do remember having it drilled into me at school how bad that is, we
had a math teacher who used to bounce up and down red in the face when
people failed to mention the units.

I forgot they still use old imperial units over the pond.. Do they
actually still teach using those in schools? Isn't SI on the curriculum
over there?

Danny


Subject: 
Re: Studless building techniques
Newsgroups: 
lugnet.robotics.edu
Date: 
Sat, 7 Oct 2006 12:26:56 GMT
Viewed: 
6547 times
  
In lugnet.robotics.edu, Danny Staple wrote:

Rafe Donahue wrote:

The figures, unfortunately and arguably incorrectly,
show the [wrong lengths]

Dang. Yes, they do... and I'm ashamed to say I've known about those for some
time, and neither myself nor several other folks never picked up on that. Drat.

They can learn to count starting at zero

Since that's the way numbers work, that's how I'd teach (more to the point
that's how I *have* taught this - 3-4-5 (& other) triangles like this entered
the piture long before studless parts. I've also used the 1.5-2-2.5 version of
this.

I might suggest using 'stud' as a unit...
...maybe Lego should borrow the "LDU"...

I don't have a big problem with using "m" or "modulus" (confusion with meters is
possible... but, sadly, perhaps only for kids in Europe, where they would also
realize immediately how silly that was). As to "stud" or "LDU", well... there
are no studs (even if we adults know they are the same thing, distance-wise),
and LDU is longer. Personally, I'll still call them studs (or even just a
unitless number... "hey can you hand me that 12 long axle?").

--
Brian Davis


Subject: 
Re: Studless building techniques
Newsgroups: 
lugnet.robotics.edu
Date: 
Sat, 7 Oct 2006 11:54:02 GMT
Reply-To: 
danny@orionrobots.co.NOMORESPAMuk
Viewed: 
6338 times
  
On Wed, 2006-10-04 at 14:51 +0000, Rafe Donahue wrote:
In lugnet.robotics.edu, Merredith Portsmore wrote: • <snip>

Meredith,

Thanks for posting this.  It is wonderful first shot at some of these • building
topics.

I am concerned, however, about the Pythagorean triangles on the • Stability link.
The figures show two Pythagorean triangles, namely the 3-4-5 and • 6-8-10
triangles.  The figures, unfortunately and arguably incorrectly, show • the
lengths as 4m, 5m, and 6m and 7m, 9m, and 11m.  The first course on • beams
defines one 'm' to be the distance between the centers of adjacent • holes.  As
such, the figure labels of 4m, 5m, and 6m (and the 7-9-11) are • misleading.
Agreed, there is discussion in the text of there being six holes but • the
distnace is really 5m, but this has all the ingredients to send your • typical
12-year-old packing.  They can learn to count starting at zero or • compute the
distance by subtracting one from the number of holes; we should work • hard to
make sure that the explanations aren't internally inconsistent.  The • 3-4-5 works
with the Pythagorean theorem; 4-5-6 does not.  Telling them that the • distances
are 4-5-6 in the figure and then doing Pythagoras with 3-4-5 creates, • methinks,
more problems than it solves.

This I would be concerned with too, as it would confuse my group also.

<snip>

(It might be helpful to show that 5-12-13 and 7-24-25 are Pythagorean • triangles,
too!)

There are actually two further issues; although more minor, they • nonetheless
should be addressed.  First, the 'm' used in the figures is a • lower-case 'm',
while in the text it is upper-case 'M'.  Some standardization should • be used.
Secondly, if one chooses to use lower-case 'm', one might want to • address issues
in conflict with the SI base unit m, which is meters.

Since we are working with Lego, I might suggest using 'stud' as a • unit,
eventhough it is not part of the SI lexicon, as far as I know!  My • understanding
of 'stud' as a unit of measure in the Lego context is that it is • equivalent to
the 'module' defined on your pages.

My own take on this is maybe Lego should borrow the "LDU" from the
community and use it. It is a measurement suited to Lego, and is already
in use. It means LDraw Unit I believe, and was specifically created for
representing Lego measurements in Lego CAD tools.

Cheers,
Danny
--
Danny Staple MBCS
OrionRobots
http://orionrobots.co.uk/blogs/dannystaple
(Full contact details available through website)


Subject: 
Re: Studless building techniques
Newsgroups: 
lugnet.robotics.edu
Date: 
Wed, 4 Oct 2006 18:25:38 GMT
Viewed: 
6133 times
  
"Merredith Portsmore" <merredith@legoengineering.com> wrote in message
news:J6M3F1.us@lugnet.com...
In lugnet.technic, Mark Haye wrote:
I am working with a couple FLL teams, building with the NXT.
I am having a little trouble coaching them on studless building
techniques, as it is still a bit of a new concept to me as well.
I'm sure I've seen presentations or how-to's on the subject
posted to LUGNET somewhere, perhaps as part of BrickFest
or somesuch, but I have so far failed to locate any.
If you know of some resources in this area, please post a link.
Thanks.

Mark Haye
Professional programmer.  Closed source.  Do not attempt.

There are some good basics at the LEGO Technic Design School.  They've
been
slowly adding more

http://www.lego.com/eng/create/technicdesignschool/default.asp

Course: Beams & Connectors
How LEGO TECHNIC elements work together.
Lesson 1: TECHNIC 101
Lesson 2: Stability with LEGO TECHNIC

Course: Gears
TECHNIC on the Move!
Lesson 1: Gearing 101


Merredith Portsmore
Tufts Center for Engineering Educational Outreach
Legoengineering.com

Merredith,

Thanks very much for the link.  It looks promising.

Mark Haye
Professional programmer.  Closed source.  Do not attempt.


Subject: 
Re: Studless building techniques
Newsgroups: 
lugnet.robotics.edu
Date: 
Wed, 4 Oct 2006 14:51:42 GMT
Viewed: 
6563 times
  
In lugnet.robotics.edu, Merredith Portsmore wrote:
<snip>

http://www.lego.com/eng/create/technicdesignschool/default.asp

Course: Beams & Connectors
How LEGO TECHNIC elements work together.
Lesson 1: TECHNIC 101
Lesson 2: Stability with LEGO TECHNIC

Course: Gears
TECHNIC on the Move!
Lesson 1: Gearing 101


Merredith Portsmore
Tufts Center for Engineering Educational Outreach
Legoengineering.com

Meredith,

Thanks for posting this.  It is wonderful first shot at some of these building
topics.

I am concerned, however, about the Pythagorean triangles on the Stability link.
The figures show two Pythagorean triangles, namely the 3-4-5 and 6-8-10
triangles.  The figures, unfortunately and arguably incorrectly, show the
lengths as 4m, 5m, and 6m and 7m, 9m, and 11m.  The first course on beams
defines one 'm' to be the distance between the centers of adjacent holes.  As
such, the figure labels of 4m, 5m, and 6m (and the 7-9-11) are misleading.
Agreed, there is discussion in the text of there being six holes but the
distnace is really 5m, but this has all the ingredients to send your typical
12-year-old packing.  They can learn to count starting at zero or compute the
distance by subtracting one from the number of holes; we should work hard to
make sure that the explanations aren't internally inconsistent.  The 3-4-5 works
with the Pythagorean theorem; 4-5-6 does not.  Telling them that the distances
are 4-5-6 in the figure and then doing Pythagoras with 3-4-5 creates, methinks,
more problems than it solves.

(It might be helpful to show that 5-12-13 and 7-24-25 are Pythagorean triangles,
too!)

There are actually two further issues; although more minor, they nonetheless
should be addressed.  First, the 'm' used in the figures is a lower-case 'm',
while in the text it is upper-case 'M'.  Some standardization should be used.
Secondly, if one chooses to use lower-case 'm', one might want to address issues
in conflict with the SI base unit m, which is meters.

Since we are working with Lego, I might suggest using 'stud' as a unit,
eventhough it is not part of the SI lexicon, as far as I know!  My understanding
of 'stud' as a unit of measure in the Lego context is that it is equivalent to
the 'module' defined on your pages.

Again, thank you for your postings on technic building techniques.  I am sure
that they are of value to many of us who are trying to build better technic
structures.  I just want to make sure that the newbies that read this kind of
thing are getting a straight scoop.  We need to make sure we get the details
right.

Thanks,
Rafe


Subject: 
Re: Studless building techniques
Newsgroups: 
lugnet.robotics.edu
Date: 
Wed, 4 Oct 2006 12:45:01 GMT
Viewed: 
7126 times
  
In lugnet.technic, Mark Haye wrote:
I am working with a couple FLL teams, building with the NXT.
I am having a little trouble coaching them on studless building
techniques, as it is still a bit of a new concept to me as well.
I'm sure I've seen presentations or how-to's on the subject
posted to LUGNET somewhere, perhaps as part of BrickFest
or somesuch, but I have so far failed to locate any.
If you know of some resources in this area, please post a link.
Thanks.

Mark Haye
Professional programmer.  Closed source.  Do not attempt.

There are some good basics at the LEGO Technic Design School.  They've been
slowly adding more

http://www.lego.com/eng/create/technicdesignschool/default.asp

Course: Beams & Connectors
How LEGO TECHNIC elements work together.
Lesson 1: TECHNIC 101
Lesson 2: Stability with LEGO TECHNIC

Course: Gears
TECHNIC on the Move!
Lesson 1: Gearing 101


Merredith Portsmore
Tufts Center for Engineering Educational Outreach
Legoengineering.com


Subject: 
Studless building techniques
Newsgroups: 
lugnet.technic, lugnet.robotics.nxt, lugnet.robotics.edu
Followup-To: 
lugnet.robotics.edu
Date: 
Tue, 3 Oct 2006 17:05:20 GMT
Viewed: 
15070 times
  
I am working with a couple FLL teams, building with the NXT.
I am having a little trouble coaching them on studless building
techniques, as it is still a bit of a new concept to me as well.
I'm sure I've seen presentations or how-to's on the subject
posted to LUGNET somewhere, perhaps as part of BrickFest
or somesuch, but I have so far failed to locate any.
If you know of some resources in this area, please post a link.
Thanks.

Mark Haye
Professional programmer.  Closed source.  Do not attempt.


Subject: 
Newbie needs Help
Newsgroups: 
lugnet.robotics, lugnet.robotics.edu, lugnet.robotics.rcx.robolab
Date: 
Mon, 5 Jun 2006 01:22:15 GMT
Viewed: 
15667 times
  
Hi, I am a newbie and would appreciate some help. My 11 year old has just
joined his school robotics club. He will be using set 9794 (Mindstorms for
School with ROBOLAB 2.5.4) and has to prepare a robot for a Tug-of-War
competition (based on FLL rules) in just 2 weeks time. This is really short
notice! I have
downloaded various pdf files from the net (artoflego, FLL guides etc.) as
well as buying a digital copy of the Ferraris' book. I am at a loss as to
how to help him beyond attempting to digest all this downloaded material as
fast as I can. Any suggestions?
Thanks in advance,
Raj.



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