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 Gaming / Starship / *923 (-5)
Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 21:14:32 GMT
Viewed: 
9084 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
Also, both my front pages to the game and Richard Parsons' ship registry are
still active websites.  I spoke by email to Richard just over a year ago and
he said he was more than willing to keep his part of the site up - though I
don't know what level of commitment he can give to updating, changing, or
maintaining it.

Still about.  Happy to keep the data up to date.  Old email address still works.
I'd be happy to join in as a player, probably not as a sector mod.

Might need a new ship though.  Something with a couple of dropships and
fighters, and a contingent of marines, maybe in keeping with the Mars Mission
stuff - ha! and a surface rover.

HES Alator has a nice ring to it.  27 ship's crew + 15 flight crew + 24
troopers, veterans of the suppression of the odd green lozenge creatures on
Mars.  3 space capable dropships (2 pilots, 2 crew, max 8 troopers), 3 single
man space capable fighters, and a rover (2 pilots, mission crew space for 8 and
consumables for 2 weeks).

Might need a gunship to support the slicks...

Richard
Still baldly going...


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 19:12:09 GMT
Viewed: 
9120 times
  
In lugnet.gaming.starship, John Maxwell wrote:
   Very well. I think five days is adequate time to wait for replies before replying to my own post.

Evidently, this group isn’t currently active. With that in mind, I’d like to post a notification here, to all interested parties, advising that I am exploring the possibility of starting a new Lego-based RPG based on Sector 62 and Starship. I encourage anyone who has an interest in joining me in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

Hi John!

I wish I could say otherwise, but no this group has not been very active over the past two years. Everyone involved (myself included) were slowly pulled away for “real life” during the year or two before that. I myself have been experiencing a “Dim Age” with the hobby, and though I would love to be involved, I cannot yet promise the level of reliability I offered when Starhip was new.

That said, I do know a few Starshippers still lurk out there, and I have been saving email addresses of one or two other players that have expressed interest in joining if anything starts up again.

Also, both my front pages to the game and Richard Parsons’ ship registry are still active websites. I spoke by email to Richard just over a year ago and he said he was more than willing to keep his part of the site up - though I don’t know what level of commitment he can give to updating, changing, or maintaining it.

Currently, his site includes all the ships that were in the game two or three years ago. If the game does go for a “reboot”, I wonder if that database should be wiped and restarted, or if it should stay as-is and just be added to for new players. (I like the latter idea, as it would give the impression that the galaxy is well populated.)

Also, the Sector Registry and map (maintained on my site), most likely would need updating, as only sectors with active members running as SM’s should be open to travel.

-Hendo

(Stick a “j” in front of my email address shown on Lugnet to contact me directly.)


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 15:29:12 GMT
Viewed: 
8949 times
  
Very well. I think five days is adequate time to wait for replies before replying to my own post.

Evidently, this group isn’t currently active. With that in mind, I’d like to post a notification here, to all interested parties, advising that I am exploring the possibility of starting a new Lego-based RPG based on Sector 62 and Starship. I encourage anyone who has an interest in joining me in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

John


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Tue, 22 Jan 2008 04:59:40 GMT
Viewed: 
8592 times
  
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs:::

Hi folks! Question from a very, very interested newbod - is this group still active? I think it’s a fascinating, well-thought-out concept that caters very nicely to a niche market. I recently discovered the ancient Sector 62 site, and would love to participate in something like that. Anyone still lurking here that might be interested in picking the concept back up? I’ve got my own roleplaying site - www.crayven.net - and am definitely willing to host a dedicated site and forums for it.

John


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Wed, 13 Dec 2006 04:38:35 GMT
Viewed: 
8300 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
   In a recent email, player James Howse suggested the idea of a beginner’s guide and/or intro-sector. Inspired by this latter thought, I’ve started thinking about how an intro-sector would work. For starters...

• This could be a sector moderated by the GM.

If the GM is up to it, ok.
  
• We could *require* that every new player’s first ship start here (a player who builds later vessels would skip it).

Yep.
  
• Gameplay in the sector would offer *brief* adventure with the new ship visiting an independently operated space station - one that routinely suffers problems like attacking space ameobas and meteor showers. The idea here being that the intro-adventure would offer just enough play-by-email to provide a *sampling* of combat, movement, and character interaction.


Sounds good.

   • While a new ship is adventuring in the intro-sector, the GM could petition the SM’s to see who most needs a new player ship in their current adventure. This might even be a standardized form, wherein SM’s would indicate 1) an honest 1-3 ranking of how badly they need players, 2) how many player ships their adventure already has, and 3) the kinds of vessels (e.g. military, exploratory, cargo, salvage, etc.) that would be best suited or most welcome in their adventure. Such petition (prompted by the GM or sent in at any time by the SM) would only be accepted from SM’s of *adventure* sectors and not sectors dedicated primarily to trade & social role-play. ...The GM would then use the petitions to best determine where the new ship should be encouraged to go after leaving the intro-sector. That is, in-game, they would be given some hint or motivation to push them towards the given adventure sector; the long range goal here being to improve the level of activity in adventure sectors as opposed to non-adventure[1].


Encouraged, to go. I’m with you there.

   • Considering this latter idea, it might be worth considering that the intro-sector also be one of those already currenty marked as having a JumpGate. As the proposed space station would be independent non-player character based (and run by the GM), this seems logical to me.


That would speed up that whole traveling thing.

  
So, as always, I conclude by opening this discussion to all Starship participants. Any thoughts or ideas? Do you like or dislike these proposals?

-GM Hendo


[1] The issue of non-adventure vs adventure sectors being another point recently mentioned that might need attention, the idea here offers to alleviate that while also offering intro-play (a two birds with one stone scenario, if you will).


As you can see, I agree with this idea. I have already stated my opinion on the adventure/non-adventure topic. This idea’s intro via multiple bird killing seems sound even despite what I have said on the same said topic. I say we go with it.

-Avery



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