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In lugnet.gaming.starship, John P. Henderson wrote:
> Also, both my front pages to the game and Richard Parsons' ship registry are
> still active websites. I spoke by email to Richard just over a year ago and
> he said he was more than willing to keep his part of the site up - though I
> don't know what level of commitment he can give to updating, changing, or
> maintaining it.
Still about. Happy to keep the data up to date. Old email address still works.
I'd be happy to join in as a player, probably not as a sector mod.
Might need a new ship though. Something with a couple of dropships and
fighters, and a contingent of marines, maybe in keeping with the Mars Mission
stuff - ha! and a surface rover.
HES Alator has a nice ring to it. 27 ship's crew + 15 flight crew + 24
troopers, veterans of the suppression of the odd green lozenge creatures on
Mars. 3 space capable dropships (2 pilots, 2 crew, max 8 troopers), 3 single
man space capable fighters, and a rover (2 pilots, mission crew space for 8 and
consumables for 2 weeks).
Might need a gunship to support the slicks...
Richard
Still baldly going...
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In lugnet.gaming.starship, John Maxwell wrote:
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Very well. I think five days is adequate time to wait for replies before
replying to my own post.
Evidently, this group isnt currently active. With that in mind, Id like to
post a notification here, to all interested parties, advising that I am
exploring the possibility of starting a new Lego-based RPG based on Sector 62
and Starship. I encourage anyone who has an interest in joining me in this
endeavor to contact me, either here (I would prefer here, as this is readily
available and visible to the entire Lugnet community) or at the forums
currently being established for my faction, at www.crayven.net/darkage.
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Hi John!
I wish I could say otherwise, but no this group has not been very active over
the past two years. Everyone involved (myself included) were slowly pulled away
for real life during the year or two before that. I myself have been
experiencing a Dim Age with the hobby, and though I would love to be involved,
I cannot yet promise the level of reliability I offered when Starhip was new.
That said, I do know a few Starshippers still lurk out there, and I have been
saving email addresses of one or two other players that have expressed interest
in joining if anything starts up again.
Also, both my front pages to the game and Richard Parsons ship registry are
still active websites. I spoke by email to Richard just over a year ago and he
said he was more than willing to keep his part of the site up - though I dont
know what level of commitment he can give to updating, changing, or maintaining
it.
Currently, his site includes all the ships that were in the game two or three
years ago. If the game does go for a reboot, I wonder if that database should
be wiped and restarted, or if it should stay as-is and just be added to for new
players. (I like the latter idea, as it would give the impression that the
galaxy is well populated.)
Also, the Sector Registry and map (maintained on my site), most likely would
need updating, as only sectors with active members running as SMs should be
open to travel.
-Hendo
(Stick a j in front of my email address shown on Lugnet to contact me
directly.)
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Very well. I think five days is adequate time to wait for replies before
replying to my own post.
Evidently, this group isnt currently active. With that in mind, Id like to
post a notification here, to all interested parties, advising that I am
exploring the possibility of starting a new Lego-based RPG based on Sector 62
and Starship. I encourage anyone who has an interest in joining me in this
endeavor to contact me, either here (I would prefer here, as this is readily
available and visible to the entire Lugnet community) or at the forums currently
being established for my faction, at www.crayven.net/darkage.
John
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:::walks into the dusty, darkened thread, coughing several times as stale air
fills his lungs:::
Hi folks! Question from a very, very interested newbod - is this group still
active? I think its a fascinating, well-thought-out concept that caters very
nicely to a niche market. I recently discovered the ancient Sector 62 site, and
would love to participate in something like that. Anyone still lurking here that
might be interested in picking the concept back up? Ive got my own roleplaying
site - www.crayven.net - and am definitely willing to host a dedicated site and
forums for it.
John
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In lugnet.gaming.starship, John P. Henderson wrote:
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In a recent email, player James Howse suggested the idea of a beginners
guide and/or intro-sector. Inspired by this latter thought, Ive started
thinking about how an intro-sector would work. For starters...
This could be a sector moderated by the GM.
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If the GM is up to it, ok.
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We could *require* that every new players first ship start here (a player
who builds later vessels would skip it).
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Yep.
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Gameplay in the sector would offer *brief* adventure with the new ship
visiting an independently operated space station - one that routinely suffers
problems like attacking space ameobas and meteor showers. The idea here
being that the intro-adventure would offer just enough play-by-email to
provide a *sampling* of combat, movement, and character interaction.
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Sounds good.
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While a new ship is adventuring in the intro-sector, the GM could petition
the SMs to see who most needs a new player ship in their current adventure.
This might even be a standardized form, wherein SMs would indicate 1) an
honest 1-3 ranking of how badly they need players, 2) how many player ships
their adventure already has, and 3) the kinds of vessels (e.g. military,
exploratory, cargo, salvage, etc.) that would be best suited or most welcome
in their adventure. Such petition (prompted by the GM or sent in at any time
by the SM) would only be accepted from SMs of *adventure* sectors and not
sectors dedicated primarily to trade & social role-play. ...The GM would
then use the petitions to best determine where the new ship should be
encouraged to go after leaving the intro-sector. That is, in-game, they
would be given some hint or motivation to push them towards the given
adventure sector; the long range goal here being to improve the level of
activity in adventure sectors as opposed to non-adventure[1].
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Encouraged, to go. Im with you there.
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Considering this latter idea, it might be worth considering that the
intro-sector also be one of those already currenty marked as having a
JumpGate. As the proposed space station would be independent non-player
character based (and run by the GM), this seems logical to me.
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That would speed up that whole traveling thing.
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So, as always, I conclude by opening this discussion to all Starship
participants. Any thoughts or ideas? Do you like or dislike these
proposals?
-GM Hendo
[1] The issue of non-adventure vs adventure sectors being another point
recently mentioned that might need attention, the idea here offers to
alleviate that while also offering intro-play (a two birds with one
stone scenario, if you will).
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As you can see, I agree with this idea. I have already stated my opinion on the
adventure/non-adventure topic. This ideas intro via multiple bird killing seems
sound even despite what I have said on the same said topic. I say we go with it.
-Avery
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