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 Castle / 1964
1963  |  1965
Subject: 
Re: Character Subcategories
Newsgroups: 
lugnet.castle
Date: 
Thu, 27 Jan 2000 13:07:43 GMT
Viewed: 
1073 times
  
In lugnet.castle, Pawel Nazarewicz writes:
Although I guess there should be some kind of ruling system over encounters -
obviously, there's gonna be fighting and death in these meetings, so there
should be some rules over whose characters bite it, whose characters are • mates
with each other, etc.

Stu,

There will be fighting, but think of it in terms of the WWF - great show, all
prearranged, yet still looks good;)  If two people want to fight, they come up
with a mutually beneficial story (if you are captured it leads to a rescue, if
you are destroyed you can rebuild a bigger and better place, etc...)

How did you know I was a WWF fan? Maybe I can come up with a way to get my
Undertaker and Stone Cold minifigs into my storylines! :-)

I like the idea that this will be pre-arranged: capture -> rescue, murder ->
vengeance, romance -> well, lots of possibilities there... war, marriage,
regional unions, maybe even a kid.
Oh, that brings me haphazardly to a question I had: how long in real-time is a
year in Castleworld? We're in year 0 now, when does year 1 begin?

Stu C.
University of Glasgow

-- pn



Message has 1 Reply:
  Re: Character Subcategories
 
(...) encounters - (...) up (...) if (...) Yep - endless possibilities! That's the best part! (...) I guess whenever we have a considerable amount of creations. Oh, and when the website is ready. (i.e. maps are done, character pages are ready, story (...) (24 years ago, 30-Jan-00, to lugnet.castle)

Message is in Reply To:
  Re: Character Subcategories
 
(...) Stu, There will be fighting, but think of it in terms of the WWF - great show, all prearranged, yet still looks good;) If two people want to fight, they come up with a mutually beneficial story (if you are captured it leads to a rescue, if you (...) (24 years ago, 26-Jan-00, to lugnet.castle)

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