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Subject: 
Re: Character Subcategories
Newsgroups: 
lugnet.castle
Date: 
Wed, 26 Jan 2000 12:58:29 GMT
Viewed: 
801 times
  
In lugnet.castle, Jeff Johnston writes:
In lugnet.castle, Richard Marchetti writes:
Uh O, roleplaying game?  Is that like D&D?  I have no interest in that at
all!

What exactly were you trying to set up, Pawel?  I am all into telling • stories,
but not at all into playing a game where dice decide how things turn out.

A minor nit: not all roleplaying games use dice or even randomizers of
any kind to determine the outcome.  In fact, not all of them have rules,
although I'd personally hestitate to call those "games" (although they are
still "role-playing")

Anyway, since nobody's made mention of dice or even rules, I think you are
safe in assuming that this is a roleplaying "game" only in its very
broadest sense - that is, a bunch of people telling interactive stories.

J

Yeah, my point was that those type of games are excellent *source* material
when it comes to engineering medieval characters and such - I'm not expecting
any cyberspace encounters between different folks' characters to be a constant
barrage of e-mails along the lines of "I just rolled 67 on Charisma, which
means we're starting off in a friendly conversation" or "My halberd inflicts
two damage points, minus one for your tear-shaped shield, which means your
guy's dead".

Although I guess there should be some kind of ruling system over encounters -
obviously, there's gonna be fighting and death in these meetings, so there
should be some rules over whose characters bite it, whose characters are mates
with each other, etc.

Stu C.
University of Glasgow



Message has 1 Reply:
  Re: Character Subcategories
 
(...) Stu, There will be fighting, but think of it in terms of the WWF - great show, all prearranged, yet still looks good;) If two people want to fight, they come up with a mutually beneficial story (if you are captured it leads to a rescue, if you (...) (24 years ago, 26-Jan-00, to lugnet.castle)

Message is in Reply To:
  Re: Character Subcategories
 
(...) A minor nit: not all roleplaying games use dice or even randomizers of any kind to determine the outcome. In fact, not all of them have rules, although I'd personally hestitate to call those "games" (although they are still "role-playing") (...) (24 years ago, 25-Jan-00, to lugnet.castle)

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