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 CAD / Development / 3146
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Subject: 
Re: Several replies to CLIPPING / WINDING
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 20 Oct 1999 10:45:20 GMT
Reply-To: 
rui.martins@link.STOPSPAMMERSpt
Viewed: 
428 times
  
On Tue, 19 Oct 1999, Leonardo Zide wrote:

"Lars C. Hassing" wrote:

Wait a minute, you were not going to actually send winding state changes
to the graphics engine?
Simply keep track of the state yourself and send either vertices 1,2,3
or 3,2,1.
The part author can use as many WINDING CW/CCW as he likes
- it won't hurt performance a bit!

  Sure, that can be done but there's the "0 UNKNOWN" or "0 DOUBLE-SIDED"
case, and you'd have to send the triangles twice if you don't want to
change the state.

Leonardo

  That can be done, but you will probably suffer a performance hit,
  because, most hardware, just use a bit, to keep track of the state.

  Just minimize the use of the
  0 CCW   and  0 CW  meta-commands, to boost performance.
  When optimizing existent or new files, try do define all the polygons,
  using the same winding (that's not hard to do), and if you think that
  takes a lot of time, after creating the .DAT file, jut run one of those
  utilities, that correct the file for you, preferably makeing then all
  the default (CCW).

  Rui Martins



Message is in Reply To:
  Re: Several replies to CLIPPING / WINDING
 
(...) Sure, that can be done but there's the "0 UNKNOWN" or "0 DOUBLE-SIDED" case, and you'd have to send the triangles twice if you don't want to change the state. Leonardo (25 years ago, 19-Oct-99, to lugnet.cad.dev)

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