To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 3137
3136  |  3138
Subject: 
Re: Several replies to CLIPPING / WINDING
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 19 Oct 1999 13:19:46 GMT
Viewed: 
448 times
  
"Lars C. Hassing" wrote:

Wait a minute, you were not going to actually send winding state changes
to the graphics engine?
Simply keep track of the state yourself and send either vertices 1,2,3
or 3,2,1.
The part author can use as many WINDING CW/CCW as he likes
- it won't hurt performance a bit!

  Sure, that can be done but there's the "0 UNKNOWN" or "0 DOUBLE-SIDED"
case, and you'd have to send the triangles twice if you don't want to
change the state.

Leonardo



Message has 1 Reply:
  Re: Several replies to CLIPPING / WINDING
 
(...) That can be done, but you will probably suffer a performance hit, because, most hardware, just use a bit, to keep track of the state. Just minimize the use of the 0 CCW and 0 CW meta-commands, to boost performance. When optimizing existent or (...) (25 years ago, 20-Oct-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Several replies to CLIPPING / WINDING
 
Rui Martins wrote in message ... (...) Wait a minute, you were not going to actually send winding state changes to the graphics engine? Simply keep track of the state yourself and send either vertices 1,2,3 or 3,2,1. The part author can use as many (...) (25 years ago, 19-Oct-99, to lugnet.cad.dev)

15 Messages in This Thread:




Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR