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 Nathan Wells / RIFT / Rules /

GAMING RULES FOR THE RIFT, SECTOR GAMMA 5,1

1) At your own risk, any type of ship (warship, science vessel, medical friggate) can enter this sector.

2) NO TELEPORTING! The abnormal sub-space particles emmiting from the RIFT disables all FTL drives entering the sector.

3) NO CLOAKING! The RIFT particles also disables all cloaking coils.

4) Ships without subvessels may act as landers. Any type of ship can dock with the four Starbases.

5) Due to the high concentration of particles created by the RIFT, all vehicles must keep their speed below 0.4 ss (four sub-sectors per turn).

6) It is recommened to keep weapons charged and ready to fire at all times.

7) Game updates will be every Saterday.

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