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Subject: 
Re: Character Subcategories
Newsgroups: 
lugnet.castle
Date: 
Wed, 26 Jan 2000 13:10:48 GMT
Viewed: 
992 times
  

Although I guess there should be some kind of ruling system over encounters -
obviously, there's gonna be fighting and death in these meetings, so there
should be some rules over whose characters bite it, whose characters are mates
with each other, etc.

Stu,

There will be fighting, but think of it in terms of the WWF - great show, all
prearranged, yet still looks good;)  If two people want to fight, they come up
with a mutually beneficial story (if you are captured it leads to a rescue, if
you are destroyed you can rebuild a bigger and better place, etc...)

I will be posting a FAQ section up soon.  Any suggestions on what to include?
Obviously the purpose and procedures will be in there .. as well as the
distinction between this and role-playing.

By the way - thanks for your "characters" suggestion.  It sounded like the best
alternative for the time being (after we get a database and a search engine
(ever?), we will go more complex)

-- pn

   
         
   
Subject: 
Re: Character Subcategories
Newsgroups: 
lugnet.castle
Date: 
Thu, 27 Jan 2000 13:07:43 GMT
Viewed: 
1076 times
  

In lugnet.castle, Pawel Nazarewicz writes:
Although I guess there should be some kind of ruling system over encounters -
obviously, there's gonna be fighting and death in these meetings, so there
should be some rules over whose characters bite it, whose characters are • mates
with each other, etc.

Stu,

There will be fighting, but think of it in terms of the WWF - great show, all
prearranged, yet still looks good;)  If two people want to fight, they come up
with a mutually beneficial story (if you are captured it leads to a rescue, if
you are destroyed you can rebuild a bigger and better place, etc...)

How did you know I was a WWF fan? Maybe I can come up with a way to get my
Undertaker and Stone Cold minifigs into my storylines! :-)

I like the idea that this will be pre-arranged: capture -> rescue, murder ->
vengeance, romance -> well, lots of possibilities there... war, marriage,
regional unions, maybe even a kid.
Oh, that brings me haphazardly to a question I had: how long in real-time is a
year in Castleworld? We're in year 0 now, when does year 1 begin?

Stu C.
University of Glasgow

-- pn

   
         
   
Subject: 
Re: Character Subcategories
Newsgroups: 
lugnet.castle
Date: 
Sun, 30 Jan 2000 03:31:31 GMT
Viewed: 
2137 times
  

In lugnet.castle, Stuart Curtis writes:
In lugnet.castle, Pawel Nazarewicz writes:
Although I guess there should be some kind of ruling system over • encounters -
obviously, there's gonna be fighting and death in these meetings, so there
should be some rules over whose characters bite it, whose characters are • mates
with each other, etc.

Stu,

There will be fighting, but think of it in terms of the WWF - great show, all
prearranged, yet still looks good;)  If two people want to fight, they come • up
with a mutually beneficial story (if you are captured it leads to a rescue, • if
you are destroyed you can rebuild a bigger and better place, etc...)

How did you know I was a WWF fan? Maybe I can come up with a way to get my
Undertaker and Stone Cold minifigs into my storylines! :-)

I like the idea that this will be pre-arranged: capture -> rescue, murder ->
vengeance, romance -> well, lots of possibilities there... war, marriage,
regional unions, maybe even a kid.

Yep - endless possibilities! That's the best part!

Oh, that brings me haphazardly to a question I had: how long in real-time is a
year in Castleworld? We're in year 0 now, when does year 1 begin?

I guess whenever we have a considerable amount of creations. Oh, and when the
website is ready. (i.e. maps are done, character pages are ready, story area,
etc.)

-Shiri
http://www.geocities.com/shiri_lego/

   
         
   
Subject: 
Re: Character Subcategories
Newsgroups: 
lugnet.castle
Date: 
Sun, 30 Jan 2000 12:16:21 GMT
Viewed: 
1893 times
  

I'm a bit late talking on the subject, but I seem to remember some of
the posts brought up a list along the lines of:

outlaw
ruler
soldier
[etc - for brevity]

This of course, brought up the stuff of Whether a soldier was in a
standing army, or perhaps a strong arm for hire, etc.

Now, this idea isnt entirely fleshed out, I just thought I'd try
to lend my dubious creativity to the pool...
What about (That system could cover everything but would have to be
really long) something that breaks it down to perhaps two categories
Such as...

Caste / Skillset
[not the best choice of words]
Something like..
Social Class [and] Career

Social Classes would be like:
outlaw, nobility, commoner,untouchable[Cant imagine this in a lego
society etc though.. :)], etc

And Career/Class/etc would be like
Ruler [as in the ruler of a nation, town, burg, etc]
Warrior
Academic/Sage
Priest/Religious figure
etc

Now, this is a little weak without a suitable list, but I think it could
be potentially done interestingly -
With the single "class" or classification system, You
Wouldnt know anything about a person much by him being a "Ruler"
but Outlaw - Ruler would be the category of a bandit kind, etc.

Wizard under Outlaw would be something like Necromancer or some other
such 'unclean' fellow.
Etc.
Ok, I know it's a little weak, but I think there are some merits to it,
perhaps. If there is neet of a system of categorization at all
(This, I think , would be useful mostly if there was to ever be
any sort of database, etc.)

That is, if someone wanted to find out how many members of Royalty were
around in a kingdom, which is likely an entirely different number of
people from how many RULERS there are at any one time, etc, etc.

-Michel Mooser.

 

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