| | | | | When designing a part with a graphic on it, like a minifig torso, for
instance, is it possible to "overlap" image shapes of different colors, or
must there only be one "level" of image on a surface? How would LDraw
represent a DAT which had layered images? For that matter, how would L3P
translate it?
Dave!
(I apologize if this is a FAQ; at a glance I didn't see it on the list!)
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| "Dave Schuler" <orrex@excite.com> writes:
> When designing a part with a graphic on it, like a minifig torso, for
> instance, is it possible to "overlap" image shapes of different
> colors, or must there only be one "level" of image on a surface? How would >LDraw represent a DAT which had layered images? For that matter,
> how would L3P translate it?
If you layer the levels by a very small amount (.00001 or something),
it'll render nicely in POV-Ray after being converted with L3P. However,
it'll look awful in LDraw/Ldlite. When shapes overlap in LDraw, one
color seems to take precedence over another randomly...
--Bram
Bram Lambrecht / o o \ BramL@juno.com
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WWW: http://www.chuh.org/Students/Bram-Lambrecht/
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| | | | | | | | | | | | | | | Dave Schuler wrote in message ...
> When designing a part with a graphic on it, like a minifig torso, for
> instance, is it possible to "overlap" image shapes of different colors, or
> must there only be one "level" of image on a surface? How would LDraw
> represent a DAT which had layered images? For that matter, how would L3P
> translate it?
There should never be coincident faces in a part.
It will confuse all rendering programs including PovRay.
The color of the overlapping area will fluctuate (according to rounding errors)
between the two colors.
/Lars
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