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 CAD / Development / 3108
     
   
Subject: 
Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 15 Oct 1999 01:27:08 GMT
Viewed: 
288 times
  

I have develped a program that can generate Minifigure torsos based on a BMP
of the torso. I have posted to of my torsos in the lugnet.cad.dat.parts, I
will appreciate feedbak. I also was wondering what do i have to do to submit
these part to the L-CAD official release of parts. I have made the old police
torso, firemen, space, Octan and i am working on the X-Wing driver torso.
  Regards
    Noel

   
         
     
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 15 Oct 1999 13:36:12 GMT
Viewed: 
310 times
  

On Fri, 15 Oct 1999 01:27:08 GMT, "Noel E. Serrano" <nserrano@caribe.net>
wrote:

I have develped a program that can generate Minifigure torsos based on a BMP
of the torso. I have posted to of my torsos in the lugnet.cad.dat.parts, I
will appreciate feedbak. I also was wondering what do i have to do to submit
these part to the L-CAD official release of parts. I have made the old police
torso, firemen, space, Octan and i am working on the X-Wing driver torso.

Your torsos look pretty good, for rasterized decorations.

There has been a lot of discussion about raster parts vs. primitive-based
parts.  Do a search in <http://www.lugnet.com/cad/> for BMP2DAT to see some
of the previous posts.

Steve

    
          
      
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 15 Oct 1999 14:06:36 GMT
Viewed: 
314 times
  

In lugnet.cad.dev, Steve Bliss writes:
On Fri, 15 Oct 1999 01:27:08 GMT, "Noel E. Serrano" <nserrano@caribe.net>
wrote:

I have develped a program that can generate Minifigure torsos based on a BMP
of the torso. I have posted to of my torsos in the lugnet.cad.dat.parts, I
will appreciate feedbak. I also was wondering what do i have to do to submit
these part to the L-CAD official release of parts. I have made the old police
torso, firemen, space, Octan and i am working on the X-Wing driver torso.

Your torsos look pretty good, for rasterized decorations.

There has been a lot of discussion about raster parts vs. primitive-based
parts.  Do a search in <http://www.lugnet.com/cad/> for BMP2DAT to see some
of the previous posts.

Steve


Actually i am not creating my torsos Pixel by pixel. I created a program that
would draw horizontal lines of increments of .1 ldraw units of the same color.
That way files are smaller.

  Noel

    
          
     
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 15 Oct 1999 22:11:09 GMT
Viewed: 
360 times
  

Wow! I had no idea my extremely mocked-up program is still being discussed.

/Tore


Steve Bliss wrote:

There has been a lot of discussion about raster parts vs. primitive-based
parts.  Do a search in <http://www.lugnet.com/cad/> for BMP2DAT to see some
of the previous posts.

Steve

    
          
     
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 18 Oct 1999 14:13:20 GMT
Viewed: 
357 times
  

Sometimes, it pays to be first. ;)

Steve

On Fri, 15 Oct 1999 22:11:09 GMT, Tore Eriksson
<tore.eriksson@mbox325.swipnet.se> wrote:

Wow! I had no idea my extremely mocked-up program is still being discussed.

/Tore


Steve Bliss wrote:

There has been a lot of discussion about raster parts vs. primitive-based
parts.  Do a search in <http://www.lugnet.com/cad/> for BMP2DAT to see some
of the previous posts.

Steve


   
         
     
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 15 Oct 1999 15:39:15 GMT
Viewed: 
292 times
  

Do you mean the mechanic in the X-wing set?  The X-wing pilot torso has been
done.

General feedback on your torsos:
I agree with Steve that these are pretty good for patterns based on scans.
They do come out quite large (the police torso would be the 4th largest part
file).  But since we do have a huge backlog of torso patterns to be done, I
guess I'd rather have these scan-based patterns than none.

One suggestion would be to manually combine some of the lines that are the
same color, esp. where a large area is the same color.  Besides reducing the
size of your files, this will also reduce little "holes" that sometimes appear
between your rows do to rendering error.

-John Van

Noel E. Serrano <nserrano@caribe.net> wrote in message
news:FJMEp8.51H@lugnet.com...
I have develped a program that can generate Minifigure torsos based on a BMP
of the torso. I have posted to of my torsos in the lugnet.cad.dat.parts, I
will appreciate feedbak. I also was wondering what do i have to do to submit
these part to the L-CAD official release of parts. I have made the old • police
torso, firemen, space, Octan and i am working on the X-Wing driver torso.
  Regards
    Noel

   
         
   
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 17 Oct 1999 11:14:30 GMT
Viewed: 
344 times
  

In lugnet.cad.dev, Noel E. Serrano writes:
I have develped a program that can generate Minifigure torsos based on a BMP
of the torso. I have posted to of my torsos in the lugnet.cad.dat.parts, I
will appreciate feedbak. I also was wondering what do i have to do to submit
these part to the L-CAD official release of parts. I have made the old police
torso, firemen, space, Octan and i am working on the X-Wing driver torso.
Regards
   Noel
This looks a pretty good way of doing the more complex torsos quickly (I assume
it is quicker than the manual method), although I have got pretty quick at
doing primitive-based versions, once I have drawn them up on graph paper. I
have definitely avoided the more recent space patterns: UFO, Insectoids, etc as
having too much fine detail to do easily in primitives - so this might be a
good test of your program. However, I do see a lot of horizontal "scan lines"
when viewing your torsos obliquely at x6 in LDLite, and some "noise" around the
smaller parts of the pattern, so I still think primitive-based versions will
give the best quality, overall ..... but they take time to generate.

Just a note that a primitive-based version of the fireman pattern is already in
the current voting
(http://www.ldraw.org/memorial/archive/voting/vote9906.html), so if you are
planning on doing others please make use of the parts tracker
(http://www3.hmc.edu/~zbenz/parttracker/partlist.shtml), or at least let me
know as I have quite a few already drawn out ready to code up.

Also with a little work on your code to remove the trailing decimal zeroes, you
should get a reduction in file size (eg. "0.00" can be reduced to "0" saving 3
bytes).

Voting submission procedure is in the LDraw FAQ
(http://www.ldraw.org/faq/#question-24).

Keep up the good work and long live LDraw,

Chris Dee
(chris_w_dee@hotmail.com)

   
         
     
Subject: 
Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 17 Oct 1999 19:37:00 GMT
Viewed: 
361 times
  

Hi ,

at 17.10.99 Chris Dee wrote in a mail:

CD> tracker (http://www3.hmc.edu/~zbenz/parttracker/partlist.shtml), or
CD> at least let me know as I have quite a few already drawn out ready
CD> to code up.

I did a few torsos, too. The old doctor, doctor with stetoscope and
castle pattern with crossed pikes. They all have run through
lugnet.cad.dat.parts.

I tried two times to get a password to enter the parts to the
partstracker, but no answer at all ... :-(

CD> Keep up the good work and long live LDraw,
CD> Chris Dee (chris_w_dee@hotmail.com)

Bye,
    Joachim.

http://shadow-corner.ows.es/ldraw/

    
          
      
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 18 Oct 1999 19:43:29 GMT
Viewed: 
354 times
  

Joachim Probst wrote:

I did a few torsos, too. The old doctor, doctor with stetoscope and
castle pattern with crossed pikes. They all have run through
lugnet.cad.dat.parts.

I tried two times to get a password to enter the parts to the
partstracker, but no answer at all ... :-(

  If I'm not wrong, the password is modeling.

Leonardo

    
          
     
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 18 Oct 1999 23:30:32 GMT
Viewed: 
528 times
  

Joachim Probst wrote:

Hi ,

at 17.10.99 Chris Dee wrote in a mail:

CD> tracker (http://www3.hmc.edu/~zbenz/parttracker/partlist.shtml), or
CD> at least let me know as I have quite a few already drawn out ready
CD> to code up.

I did a few torsos, too. The old doctor, doctor with stetoscope and
castle pattern with crossed pikes. They all have run through
lugnet.cad.dat.parts.

I tried two times to get a password to enter the parts to the
partstracker, but no answer at all ... :-(

CD> Keep up the good work and long live LDraw,
CD> Chris Dee (chris_w_dee@hotmail.com)

Bye,
    Joachim.

http://shadow-corner.ows.es/ldraw/

The password is modelling (mabie that should be in the faq?

--
Jonathan Wilson
wilsonj@xoommail.com
http://members.xoom.com/wilsonj/

    
          
     
Subject: 
Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 20 Oct 1999 01:33:48 GMT
Viewed: 
917 times
  

Hi ,

at 19.10.99 Jonathan Wilson wrote in a mail:

JW> The password is modelling (mabie that should be in the faq?

Maybe. There I had realy not been looking for a password, my fault.

JW> -- Jonathan Wilson wilsonj@xoommail.com
JW> http://members.xoom.com/wilsonj/

Bye,
    Joachim.

http://shadow-corner.ows.es/ldraw/

   
         
   
Subject: 
Re: Minifigure Torso Generator
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 18 Oct 1999 01:24:32 GMT
Viewed: 
325 times
  

Chris:
  Thanks for the info. During this week if i have time i should be working
with the Xwing mechanic torso and a few others from older sets. I would soon
post all the models on a web page so ppl can d/l them. What do i have to do to
submit parts to be included in lCAD ??? I have done the 6384 police chief, old
space sets torso , octan.

Noel

This looks a pretty good way of doing the more complex torsos quickly (I • assume
it is quicker than the manual method), although I have got pretty quick at
doing primitive-based versions, once I have drawn them up on graph paper. I
have definitely avoided the more recent space patterns: UFO, Insectoids, etc • as
having too much fine detail to do easily in primitives - so this might be a
good test of your program. However, I do see a lot of horizontal "scan lines"
when viewing your torsos obliquely at x6 in LDLite, and some "noise" around • the
smaller parts of the pattern, so I still think primitive-based versions will
give the best quality, overall ..... but they take time to generate.

Just a note that a primitive-based version of the fireman pattern is already • in
the current voting
(http://www.ldraw.org/memorial/archive/voting/vote9906.html), so if you are
planning on doing others please make use of the parts tracker
(http://www3.hmc.edu/~zbenz/parttracker/partlist.shtml), or at least let me
know as I have quite a few already drawn out ready to code up.

Also with a little work on your code to remove the trailing decimal zeroes, • you
should get a reduction in file size (eg. "0.00" can be reduced to "0" saving 3
bytes).

Voting submission procedure is in the LDraw FAQ
(http://www.ldraw.org/faq/#question-24).

Keep up the good work and long live LDraw,

Chris Dee
(chris_w_dee@hotmail.com)

 

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