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Subject: 
Re: House
Newsgroups: 
lugnet.cad.dat.models
Date: 
Fri, 10 Jan 2014 00:42:36 GMT
Viewed: 
32808 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
In lugnet.cad.dat.models, Alan Gerber wrote:
Here's a house.
Alan



Does anyone have completed versions of all these buildings?

Mike


Apparently, he used to have a website with a whole town of buildings.

http://foofoogood.homestead.com/files/lego.htm

Thank you.


Mike


Subject: 
Re: House
Newsgroups: 
lugnet.cad.dat.models
Date: 
Thu, 9 Jan 2014 19:48:03 GMT
Viewed: 
32554 times
  
In lugnet.cad.dat.models, Alan Gerber wrote:
Here's a house.
Alan



Does anyone have completed versions of all these buildings?

Mike


Subject: 
Re: mklist 1.6beta1
Newsgroups: 
lugnet.cad.dat.parts.primitives
Date: 
Sun, 22 Dec 2013 16:49:00 GMT
Viewed: 
28833 times
  
In lugnet.cad.dat.parts.primitives, Don Heyse wrote:

I'm assuming the 80 char lines is what you're aiming for here, so based
on the 64 char limit on descriptions I started the descriptions on the
16th character of the line.  That gives room for a 15 character name
and a single space before the description.  Anything longer and you'll
get the ragged look and a truncated description.  But hey, if we keep
most of the names to 11.3 and under it looks pretty nice:

6028.dat        Animal Dragon Tail
6133.dat        Animal Dragon Wing
6133longfilename.dat Animal Dragon Wing Long version
4493c00.dat     Animal Horse (Complete)

Here's what -8 does to the long filename.  Is that ok?

C:\LDraw>diff -b parts.lst parts.long
11c11
< 6133LO~1.DAT  Animal Dragon Wing Long version
---
6133longfilename.dat Animal Dragon Wing Long version

I put a beta executable here if anyone wants to shake the bugs out.

  http://ldglite.sf.net/mklist1_6b1.zip

Hey--that's exactly what I was looking for.  Thanks!


Dave!


Subject: 
Re: Repaininting the Datsville Gas Station
Newsgroups: 
lugnet.cad.dat.models
Date: 
Tue, 19 Nov 2013 02:25:23 GMT
Viewed: 
21347 times
  
In lugnet.cad.dat.models, Tore Eriksson wrote:
In order to make Datsville's Gas Station brand neutral, I have prepared to
change its colours.If you download g.zip from the link below and unzip it into a
new folder, you will be able to replace three colours just to feel the taste of
it. The colours are red, yellow and white and they can be replaced at will in
the main file, g.ldr.

http://cid-7183b586c107b55b.skydrive.live.com/self.aspx/.Public/Datsville/g.zip
(78 kb)

Btw, has anyone heard any news about which buyer has made the best offer yet? Is
it true thar DatOil and JJ Oil co are interested in a purchase, or any other
company?

/Tore


Any progress on this? I am trying to remove branded/TLG models from Datsville as
well.


Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: Minifig-scale Hawk?
Newsgroups: 
lugnet.cad.dat.models
Date: 
Fri, 16 Nov 2012 22:48:28 GMT
Viewed: 
18771 times
  
(sent to the .dat ghetto, due to .general posting restrictions)

In lugnet.general, Anders Isaksson wrote:
Steve Bliss wrote:
Does anyone know of a minifig-scale rendition of a hawk?  Or other
similar birds.  I've been looking at the farm birds included in
medieval market set for inspiration, but I haven't been able to come
up with anything that really flies.

What about a flipper, a 3x3 corner plate and a 1x2 'shoe'/'beak' part? It's
a bit big, and maybe looks more like a kite, but at least it looks like it
could fly...

That's not bad, but it did turn out kind of ... flat.

Here's what I put together (well, with virtual lego). It's a bit too big,
compared to a minifig.  But it's about on par with the preformed owls, so I
think it will do.

0 Hawk
1 14 0 0 0 1 0 0 0 1 0 0 0 1 4073.dat
1 19 0 -24 0 1 0 0 0 1 0 0 0 1 4733.dat
1 6 0 -32 -10 0 0 1 0 1 0 -1 0 0 3023.dat
1 19 0 -14 -10 1 0 0 0 0 -1 0 1 0 50746.dat
1 6 0 -40 -20 1 0 0 0 1 0 0 0 1 49668.dat
1 6 18 -14 0 0 -1 0 0.707107 0 0.707107 -0.707107 0 0.707107 49668.dat
1 6 -18 -14 0 0 1 0 -0.707107 0 0.707107 0.707107 0 0.707107 49668.dat
1 6 0 -48 -20 1 0 0 0 1 0 0 0 1 3070b.dat
1 6 0 -14 18 -1 0 0 0 0 -1 0 -1 0 49668.dat
0


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Fri, 20 Jan 2012 00:12:40 GMT
Viewed: 
30178 times
  
I received a reply from Mike G. and he said that we could use his models, and
that he would update all his models with a compatible software license.

You can see in the image below that SNOT roads create a lot more options when it
comes to designing road markings, stripes, and so forth. It's a lot more obvious
now that there are one-way streets in the center of town.

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_011.png



Mike H


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Fri, 20 Jan 2012 00:06:12 GMT
Viewed: 
29682 times
  
In lugnet.cad.dat.models, Jacob Sparre Andersen wrote:
That looks nice.

But it is also a challenge to the "home owners".  Now I feel I have to
think about how to integrate my houses better with the new streets;
adding paths, driveways with ramps, and other details.

Play well,

Jacob

The same author also created a series of examples of driveways and ramps, though
I haven't used any yet.

http://gallaghersart.com/forums/viewreply/77/


Mike H


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 16 Jan 2012 08:16:01 GMT
Viewed: 
30856 times
  
Michael Horvath wrote:

I've been experimenting with Mike Gallagher's SNOT roads and sent him in email
asking if he would be willing to license them under the Creative Commons or
Public Domain. Here is how things look right now.

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_009.png

That looks nice.

But it is also a challenge to the "home owners".  Now I feel I have to
think about how to integrate my houses better with the new streets;
adding paths, driveways with ramps, and other details.

Play well,

Jacob
--
Bregnerod Transit Authority - Moving mini-figs:
                        http://lego.sparre-andersen.dk/BTA/


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 15 Jan 2012 01:31:24 GMT
Viewed: 
31123 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
I also think it would be nice to use the SNOT roads found here:

http://gallaghersart.com/forums/viewforum/26/

However, I don't think the distribution license is compatible.

I've been experimenting with Mike Gallagher's SNOT roads and sent him in email
asking if he would be willing to license them under the Creative Commons or
Public Domain. Here is how things look right now.

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_009.png

I definitely think it's an improvement. The town looks more lived-in with the
new roads. I did have to move several buildings though since they no longer fit
where they were positioned originally. I also took the opportunity to expand the
shopping center so that it fit in its new slot.

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_010.png


Mike H


Subject: 
Re: Datsville needs trees!
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 21:37:33 GMT
Viewed: 
29571 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
Datsville needs some more trees. It has some already but they are very basic. A
greater variety would be good. Anyone want to model some?

I really second that request. Steve Bliss's tree is truly brilliant, but now
there are too many of them exactly alike.

/Tore


Subject: 
Datsville needs trees!
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 06:29:50 GMT
Highlighted: 
(details)
Viewed: 
29947 times
  
Datsville needs some more trees. It has some already but they are very basic. A
greater variety would be good. Anyone want to model some?


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 02:14:09 GMT
Viewed: 
29376 times
  
I also think it would be nice to use the SNOT roads found here:

http://gallaghersart.com/forums/viewforum/26/

However, I don't think the distribution license is compatible.


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 00:50:47 GMT
Viewed: 
29678 times
  
I've uploaded a seventh revision.

http://code.google.com/p/datsville/

I decided that some of the buildings I made were simply to large, so I made
smaller versions. There's also a new tree model and a radio tower (which needs
to get moved to somewhere better).

I'm no longer able to render the whole town at once in POV-Ray as I have too
little RAM in my computer. I need to come up with an alternate method of
creating town maps. :( Too bad LDView doesn't support orthographic projection;
otherwise I would start using *it* instead.


Subject: 
Re: Modular Sets
Newsgroups: 
lugnet.cad.dat.models.sets
Date: 
Mon, 31 Oct 2011 13:59:56 GMT
Viewed: 
24880 times
  
In lugnet.cad.dat.models.sets, Miran Pris wrote:
Has anyone got the modular Lego sets (10182,10185,10190,10197,10211) as .ldr
files? I need them all. If someone has the file(s) and would like to share, I
would appreciate it very much!

Hi Miran,
Eric Albrecht has made the Fire station. See:
http://news.lugnet.com/cad/?n=17719
Recently I created the Grand Emporium. I can sent it if you like.
Jaco


Subject: 
Re: Google Code branch - vehicle_046_whitecamper.ldr
Newsgroups: 
lugnet.cad.dat.models
Date: 
Tue, 27 Sep 2011 21:07:59 GMT
Viewed: 
29875 times
  
In lugnet.cad.dat.models, Tore Eriksson wrote:
I think we have a problem here. I mailed Brickbuilder to ask permission to use
the White Camper Caravan in Datsville and meanwhile put it in the Pending
folder. He never replied, so I guess we have to take that for a 'No'.

/Tore


Too bad. It's a nice model.


Mike


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Tue, 27 Sep 2011 21:06:53 GMT
Viewed: 
30211 times
  
In lugnet.cad.dat.models, Tore Eriksson wrote:
Before I dig into this revision, I only wish to add a few spontaneous comments.
Six railway crossings in such a short distance is a few too much. Two bridges is
enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
quite barren land: Blocky Mountains or stone desert? Maybe farms  beyond the
railway, but now I'm open for expansion on the other side of the river instead.

Noted.


What are your future plans?

None presently until people start submitting more buildings.


Mike


Subject: 
Google Code branch - vehicle_046_whitecamper.ldr
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 25 Sep 2011 17:41:02 GMT
Viewed: 
30055 times
  
I think we have a problem here. I mailed Brickbuilder to ask permission to use
the White Camper Caravan in Datsville and meanwhile put it in the Pending
folder. He never replied, so I guess we have to take that for a 'No'.

/Tore


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 25 Sep 2011 17:30:43 GMT
Viewed: 
30288 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
A third revision is up. The main highlight is that there is now stuff to visit
across the river, as well as two bridges connecting to there!

Also, I added short text descriptions to the file names so you can tell the
models apart.

Could be a good thing to supply the link:
http://code.google.com/p/datsville/
:)

Before I dig into this revision, I only wish to add a few spontaneous comments.
Six railway crossings in such a short distance is a few too much. Two bridges is
enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
quite barren land: Blocky Mountains or stone desert? Maybe farms  beyond the
railway, but now I'm open for expansion on the other side of the river instead.

What are your future plans?


/Tore


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 25 Sep 2011 14:56:37 GMT
Viewed: 
30253 times
  
A third revision is up. The main highlight is that there is now stuff to visit
across the river, as well as two bridges connecting to there!

Also, I added short text descriptions to the file names so you can tell the
models apart.


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sat, 24 Sep 2011 01:44:36 GMT
Viewed: 
30453 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
I've uploaded a second revision. It includes several new buildings as well as
some bug fixes.


Mike

Excellent!

I'm still not ready to merge our versions, so I made my own Rev041 (still not
published; too much cleaning to be done first...)

First attempt crashed my PC after 13 seconds of parsing, second attempt with all
unnecessary processes closed down succeeded at almost 11 minutes.
Still missing some vehicles and probably a lot of mistakes made, but here it
is:
http://dl.dropbox.com/u/15954981/_town_1024x768_AA03_10min56sec.jpg
This is getting inspiring again! :D

/Tore



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