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 CAD / Jimmy Figiel / tutorials / animation1 / buildcomponents

Build Components

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Now we need to build each of the parts of the model that we identified above, but we need to build them in a special way. The location of the part that will actually be doing the rotating must be placed at the origin (location 0,0,0). I do this by first placing a special model that I have built into the model at 0,0,0 for reference. The Model is called RotationPoint.ldr and can be found in the LDR File section below. Build the component around the RotationPoint element. You can leave the RotationPointElement in the model because it does not render in POVRAY. Here are images of each of the completed components. Each grouping has the front view, top view, side view, and perspective view. I left the RotationPoint element in so that you can see it. The complete files for each of them are in the LDR files section below.

Digger Bucket



Note that I rotated the bucket to be similar to the way it will be attached to the completed model. This helps later in the construction.

Digger Upper Arm



Digger Lower Arm



Note again that I rotated the arm to be similar to the way it will be attached to the completed model. This helps later in the construction.

Digger Cockpit



Digger Chassis



Digger Wheel



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