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Fright Knights: Cowering, pagan-worshipping cultist who worship the bat god and rule the south seas with their dromunds. They also employ Vampires and undead to their cause. Known for their magical skills and scheming minds, they revolutionized travel by inventing the dragon-powered Windship. Allies: Dragon Masters Enemies: Knight’s Kingdom I & II.


Knights Kingdom I: Holy, caretaking paladins who build their castles and fortresses to the glory of God. They are expert healers, and good fighters in holy war. Allies: Knight’s Kingdom II Enemies: Fright Knights and any that commit a sin


Royal Knights: Kind of a puppet state set up by the Classic Emperor, the Royals were once their own land until they were brutally beaten in a war with the Classics (As chronicled by Sith35). Now they are simply emissaries and peacekeepers, trying to stabilize the civilized kingdoms of the central continent. Allies: All. Enemies: whomever violate the peace, principally Dragon Masters.


Classic LEGOland: The most powerful nation in the world, the Classics build grandiose golden castles and heft a good army, the Cavaliers. The Classic Emperor has much influence over world affairs and dominates most struggles. Allies: All. Enemies: None yet!


Crusaders: Stoic, sturdy warriors who take pride in good old infantry tactics and alcoholic drinks. The Crusaders are very hardy, and they are the more-Tudor styled architects of the world. They’ve got an attitude against Dragons, and they regect the use of them, prefering technology such as arcane windships and sky-fliers. Considered cruel and battle-harded by many, they fight an on-going battle with the forest-dwellers, neither side giving in. Enemies: Forestmen, Wolfpack, Dark Forest, Fright Knights, Dragon Masters


Knight’s Kingdom II: Flamboyant and overly-decorated knights, these men rely more on display than strength, as Barbod and the gang found out when captured. The KK II are greedy and care only for self-gain, and are regarded as simple mercenaries. However, they do have a quarrel against the Fright Knights, who haunt their jungles with ghosts and spirits.
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