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  DCC and LEGO Trains
 
I have completed a draft explanation of how I implemented DCC into LEGO Trains. This is the system/technique that we used at the latest WWW.WAMALUG.ORG show. If anyone is interested, it can be found at: (URL) feel free to comment and criticize. It (...) (24 years ago, 2-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) Hey, cool! The message count for the .trains group has reached the 45xx range. Tom, you just posted message #4558! --Todd (24 years ago, 3-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
Todd Lehman wrote in message ... (...) And poor Mike, his post on Remote Points is #4561, I hope that doesn't bode ill for the future of LEGO Train automation (i.e. I hope we don't see juniorized automation). Hmm, and message 3225 (one of the best (...) (24 years ago, 3-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
I'm just spouting off... but one thing about the way DCC was implemented by Tom that struck me was.... why not allow multiple motors to be controlled by one receiver? I admit I only skimmed it. Suppose that in addition to modifying motors to install (...) (24 years ago, 5-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) that won't work with the current setup, since the upper power connection is controlled seperatly from the speed - that way the lights don't dim when you slow down the train. (which is cool on it's own). Perhaps it's possible not to do that, (...) (24 years ago, 5-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) Drat. We really need two outputs, one constant and one controlled, and two inputs, one constant and one controlled. (...) Right. I knew that. I just remembered it AFTER I pressed the send button. Sigh. Thanks for the reminder though (24 years ago, 5-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) It depends, do you want lights or to run a 2nd motor slaved to the first? You wouldn't run over the 1 A limit, since you would have (C 25 Ohms/motor, 25/2=13 ohms circuit, 9/13=less than 1 amp). You should NOT try to run 3 motors connected to (...) (24 years ago, 5-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) Actually it is rather easy to do that. I've done that for my RCX Train. Unfortunately I didn't take picks of my working on the motor but I've got some pics of the completed item. (URL) image shows a second wire coming out of the motor just (...) (24 years ago, 5-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) That is a different way, I was thinking of having the plates replace the other end of the motor...just realized that that wouldn't work, because then you wouldn't have anywhere to mount the coupler. James (24 years ago, 5-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) Exactly. I was at first going to mount plate on the side, below the aux port. But it was such a bear to get exact that I just decided to use a wire and glue it in place. It was nerve racking working on a $40 motor but quite simple looking (...) (24 years ago, 6-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) some (...) RCX) (...) Don't mount the coupler on the motor. Attach it to the frame of the loco (with a turntable allowing it swivel)and extend it out a bit. Of course, this only works well when the train extends a bit further than the motor, (...) (24 years ago, 6-Mar-00, to lugnet.trains)
 
  Re: DCC and LEGO Trains
 
(...) ...I actually had a similar idea to this. But rather than input/output thru the top plate, just run a normal small jumper up thru the top part. On a master engine, the decoder would power it and the motor at the same time (leaving the top (...) (24 years ago, 6-Mar-00, to lugnet.trains)

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