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Hi all,
I am trying to get some middle school kids playing a bit with the robosoccer
idea. I don't want to frustrate them with the fluctuating IR ball. So, I am
planning to find a constant "lighted" ball for them instead, but no luck.
Wonder if anyone may have a suggestion.
By the way, the official IR soccer ball has a very unreliable IR emission.
there are times my IR sensor just simply did not get any feedback even when
it is right next to it. For my high school kids, I had them to implement
some kind of either probability, or just simply skip the reading if there
are spikes of drop. Therefore, for the younger ones, I'd like to find a
lighted ball. any suggestion is appreciated.
--Elizabeth
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I'm not sure if this is a right forum to ask for this. I am wondering if
there is anyone who may be interested in working with 10 high school kids on
learning how to do robosoccer.
--Elizabeth
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How might I implement a pop-up parts description when a student points the mouse
at a part on the screen? Granted this procedure needs a library of part names
in the language of choice.
I imagine having to define a collision mask around the part and declaring it as
an object. On mouse-enter, the pop-up appears with the correlated description.
Does anyone know how to link another program to the NXT constructopedia?
Best,
Edwin Pilobello
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In lugnet.robotics.edu, Elizabeth Mabrey wrote:
> I want to try using game software to help children, junior high and high
> school kids, explore fundamental A.I. Any suggestion out there? I have
> started in looking into Multimedia Fusion Development Software. I'd like to
> find out if there is better resource out there?
>
>
>
> E
I've been using Game Maker for the past 5 years. www.gamemaker.nl
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I want to try using game software to help children, junior high and high
school kids, explore fundamental A.I. Any suggestion out there? I have
started in looking into Multimedia Fusion Development Software. I'd like to
find out if there is better resource out there?
E
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