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Subject: 
Lego RPG DraK'en.
Newsgroups: 
lugnet.gaming, lugnet.general, lugnet.announce
Followup-To: 
lugnet.gaming
Date: 
Sat, 23 Nov 2002 05:54:03 GMT
Viewed: 
3322 times
  
Hello, I've recently completed one of my comprehensive
lego rpgs for your enjoyment, so here goes.

http://www.lugnet.com/~1112/DraKen

However before you click on the aforementioned site
link, I'll explain some of the features further.

1. Rules can be fixed to fit the interests of the player.

Well, so as long as both parties agree to the provisions,
factors can be set, such as whether characters take
movement suppression from terrain, how many arrows can
be carried, and even such small matters of reloading
muskets. Mission objectives can be set as well.
They can be as flexible or stringent as warranted.

2. Environmental change.

If, perhaps a magical spell of attack were to contact
the environment, I decided to add a change factor. For
example, ice spells freeze water, fire melts ice,
thunder breaks away at stone, heal magic affects undead,
etc...tokens can be placed to signify such change, such
as a flame token next to burning grass, etc.

3. Easy party movement.

The player has the discretion of controlling single
characters, or the entire party at a given time. For
example, this comes into much use when no enemy
forces are near, and you wish to advance in less time.

4. Character Card system.

Tired of keeping track of all of the tokens to signify
status ailments, health, etc, next to your character,
I decide instead, to support character cards, small
pieces of paper with character information on them.
With this feature, you can rotate cards to tell which
characters have taken action, which have status
afflictments, and their classes, for quick and easy
reference. (this as well, keeps the field clear of
character signification tokens, which seem to be very
tedious, as times.)

5. New battle system.

New fixed battle system. Okay, it might not be the
best out there, however, it relies on quick combat
to determine the outcome of a battle quickly and
efficiently, as a realistic battle would show. (well,
maybe not all realistic battles, but rather skirmishes.)

6. Character development.

Designing your party can be quick and simple. Just
create a team of characters, assign them individual
properties, and send the mff into battle. I added a
class system, so each type of character has their
individual ability, for examply, Vagrants can steal
from enemy units and purge their artillerary, as
mercantalists can direct NPCs, as well as friendly
monster units.

7. NPC movement.

NPCs serve functions as well, although they cannot
engage in combat. Such functions include loading
artillery, repairing broken walls, buildings,
constructing war machines and barricades.

Any comments thus far?

<<_Matt Hein_>>
Fellow lego enthusiast



Message has 1 Reply:
  Re: Lego RPG DraK'en.
 
(...) the rules, I would not really call this an RPG. While any game (including Monopoly) could be considered a "role playing game", in the (non-computer) gaming industry, the term RPG has traditionally reffered to a game style where players (...) (21 years ago, 25-Nov-02, to lugnet.gaming, lugnet.off-topic.fun)

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