To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dat.modelsOpen lugnet.cad.dat.models in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / LDraw Files / Models / *2787 (-20)
Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Fri, 20 Jan 2012 00:06:12 GMT
Viewed: 
29764 times
  
In lugnet.cad.dat.models, Jacob Sparre Andersen wrote:
That looks nice.

But it is also a challenge to the "home owners".  Now I feel I have to
think about how to integrate my houses better with the new streets;
adding paths, driveways with ramps, and other details.

Play well,

Jacob

The same author also created a series of examples of driveways and ramps, though
I haven't used any yet.

http://gallaghersart.com/forums/viewreply/77/


Mike H


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 16 Jan 2012 08:16:01 GMT
Viewed: 
30945 times
  
Michael Horvath wrote:

I've been experimenting with Mike Gallagher's SNOT roads and sent him in email
asking if he would be willing to license them under the Creative Commons or
Public Domain. Here is how things look right now.

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_009.png

That looks nice.

But it is also a challenge to the "home owners".  Now I feel I have to
think about how to integrate my houses better with the new streets;
adding paths, driveways with ramps, and other details.

Play well,

Jacob
--
Bregnerod Transit Authority - Moving mini-figs:
                        http://lego.sparre-andersen.dk/BTA/


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 15 Jan 2012 01:31:24 GMT
Viewed: 
31209 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
I also think it would be nice to use the SNOT roads found here:

http://gallaghersart.com/forums/viewforum/26/

However, I don't think the distribution license is compatible.

I've been experimenting with Mike Gallagher's SNOT roads and sent him in email
asking if he would be willing to license them under the Creative Commons or
Public Domain. Here is how things look right now.

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_009.png

I definitely think it's an improvement. The town looks more lived-in with the
new roads. I did have to move several buildings though since they no longer fit
where they were positioned originally. I also took the opportunity to expand the
shopping center so that it fit in its new slot.

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_010.png


Mike H


Subject: 
Re: Datsville needs trees!
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 21:37:33 GMT
Viewed: 
29633 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
Datsville needs some more trees. It has some already but they are very basic. A
greater variety would be good. Anyone want to model some?

I really second that request. Steve Bliss's tree is truly brilliant, but now
there are too many of them exactly alike.

/Tore


Subject: 
Datsville needs trees!
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 06:29:50 GMT
Highlighted: 
(details)
Viewed: 
30007 times
  
Datsville needs some more trees. It has some already but they are very basic. A
greater variety would be good. Anyone want to model some?


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 02:14:09 GMT
Viewed: 
29443 times
  
I also think it would be nice to use the SNOT roads found here:

http://gallaghersart.com/forums/viewforum/26/

However, I don't think the distribution license is compatible.


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Mon, 9 Jan 2012 00:50:47 GMT
Viewed: 
29745 times
  
I've uploaded a seventh revision.

http://code.google.com/p/datsville/

I decided that some of the buildings I made were simply to large, so I made
smaller versions. There's also a new tree model and a radio tower (which needs
to get moved to somewhere better).

I'm no longer able to render the whole town at once in POV-Ray as I have too
little RAM in my computer. I need to come up with an alternate method of
creating town maps. :( Too bad LDView doesn't support orthographic projection;
otherwise I would start using *it* instead.


Subject: 
Re: Modular Sets
Newsgroups: 
lugnet.cad.dat.models.sets
Date: 
Mon, 31 Oct 2011 13:59:56 GMT
Viewed: 
24918 times
  
In lugnet.cad.dat.models.sets, Miran Pris wrote:
Has anyone got the modular Lego sets (10182,10185,10190,10197,10211) as .ldr
files? I need them all. If someone has the file(s) and would like to share, I
would appreciate it very much!

Hi Miran,
Eric Albrecht has made the Fire station. See:
http://news.lugnet.com/cad/?n=17719
Recently I created the Grand Emporium. I can sent it if you like.
Jaco


Subject: 
Re: Google Code branch - vehicle_046_whitecamper.ldr
Newsgroups: 
lugnet.cad.dat.models
Date: 
Tue, 27 Sep 2011 21:07:59 GMT
Viewed: 
29933 times
  
In lugnet.cad.dat.models, Tore Eriksson wrote:
I think we have a problem here. I mailed Brickbuilder to ask permission to use
the White Camper Caravan in Datsville and meanwhile put it in the Pending
folder. He never replied, so I guess we have to take that for a 'No'.

/Tore


Too bad. It's a nice model.


Mike


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Tue, 27 Sep 2011 21:06:53 GMT
Viewed: 
30267 times
  
In lugnet.cad.dat.models, Tore Eriksson wrote:
Before I dig into this revision, I only wish to add a few spontaneous comments.
Six railway crossings in such a short distance is a few too much. Two bridges is
enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
quite barren land: Blocky Mountains or stone desert? Maybe farms  beyond the
railway, but now I'm open for expansion on the other side of the river instead.

Noted.


What are your future plans?

None presently until people start submitting more buildings.


Mike


Subject: 
Google Code branch - vehicle_046_whitecamper.ldr
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 25 Sep 2011 17:41:02 GMT
Viewed: 
30105 times
  
I think we have a problem here. I mailed Brickbuilder to ask permission to use
the White Camper Caravan in Datsville and meanwhile put it in the Pending
folder. He never replied, so I guess we have to take that for a 'No'.

/Tore


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 25 Sep 2011 17:30:43 GMT
Viewed: 
30337 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
A third revision is up. The main highlight is that there is now stuff to visit
across the river, as well as two bridges connecting to there!

Also, I added short text descriptions to the file names so you can tell the
models apart.

Could be a good thing to supply the link:
http://code.google.com/p/datsville/
:)

Before I dig into this revision, I only wish to add a few spontaneous comments.
Six railway crossings in such a short distance is a few too much. Two bridges is
enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
quite barren land: Blocky Mountains or stone desert? Maybe farms  beyond the
railway, but now I'm open for expansion on the other side of the river instead.

What are your future plans?


/Tore


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 25 Sep 2011 14:56:37 GMT
Viewed: 
30304 times
  
A third revision is up. The main highlight is that there is now stuff to visit
across the river, as well as two bridges connecting to there!

Also, I added short text descriptions to the file names so you can tell the
models apart.


Subject: 
Re: Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sat, 24 Sep 2011 01:44:36 GMT
Viewed: 
30511 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
I've uploaded a second revision. It includes several new buildings as well as
some bug fixes.


Mike

Excellent!

I'm still not ready to merge our versions, so I made my own Rev041 (still not
published; too much cleaning to be done first...)

First attempt crashed my PC after 13 seconds of parsing, second attempt with all
unnecessary processes closed down succeeded at almost 11 minutes.
Still missing some vehicles and probably a lot of mistakes made, but here it
is:
http://dl.dropbox.com/u/15954981/_town_1024x768_AA03_10min56sec.jpg
This is getting inspiring again! :D

/Tore


Subject: 
Re: Datsville Rev039 - Micro Update
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sat, 24 Sep 2011 00:46:15 GMT
Viewed: 
31283 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
In lugnet.cad.dat.models, Tore Eriksson wrote:

Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
approaches?

I think we can safely scrap the old POVray stuff. Though my version is not
necessarily an improvement.

Really? Yes, I want to scrap them too, but not until we have some better
replacement.

/Tore


Subject: 
Google Code branch
Newsgroups: 
lugnet.cad.dat.models
Date: 
Thu, 22 Sep 2011 19:44:53 GMT
Viewed: 
31594 times
  
I've uploaded a second revision. It includes several new buildings as well as
some bug fixes.


Mike


Subject: 
Re: Datsville Rev039 - Micro Update
Newsgroups: 
lugnet.cad.dat.models
Date: 
Thu, 22 Sep 2011 19:42:21 GMT
Viewed: 
31963 times
  
I like the two story house model. But, could I make a slight adjustment? For
instance, I don't think it is deep enough.


Mike


Subject: 
Re: Datsville Rev039 - Micro Update
Newsgroups: 
lugnet.cad.dat.models
Date: 
Thu, 22 Sep 2011 19:39:51 GMT
Viewed: 
32281 times
  
In lugnet.cad.dat.models, Tore Eriksson wrote:
The only change of layout I disagree to is the moving of the Radio club. Even
though I agree that it fits in better there, like I said it ruins my special
plans... So, could you consider moving it back again? :)

Are you sure? It just seems so awkward at that location.


Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
approaches?

I think we can safely scrap the old POVray stuff. Though my version is not
necessarily an improvement.


Mike


Subject: 
Re: Datsville Rev039 - Micro Update
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 18 Sep 2011 04:34:22 GMT
Viewed: 
32243 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
Here's a newer town map:

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_map_legend-1.png


I don't think those trees growing on the railroad track at Block_020 is a very
good idea....

:)
/Tore


Subject: 
Re: Datsville Rev039 - Micro Update
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 18 Sep 2011 01:14:22 GMT
Viewed: 
33041 times
  
In lugnet.cad.dat.models, Michael Horvath wrote:
I have started uploading everything to the Google Code account. I don't have a
SVN system set up at the moment since my main computer is not connected to the
Internet.

http://code.google.com/p/datsville/

Great!


Here's a newer town map:

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_map_legend-1.png


Magnificient! Great work, excellent designs and changes. I'll try to adapt my
version of Datsville to the layout changes, though they are undocumented as far
as I can tell. So far, I'm not ready to merge our versions into one project, but
I hope this can be done in a not distant future.

The only change of layout I disagree to is the moving of the Radio club. Even
though I agree that it fits in better there, like I said it ruins my special
plans... So, could you consider moving it back again? :)



And some screenshots in LDView:

http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_001.png
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_002.png
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/datsville_ldview_screenshot_with_terrain.png


Notice that in the last image I am experimenting with height field terrain with
some success.

Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
approaches?


Mike

Keep up the great work!
/Tore



Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  Brief | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR