|
|
I received a reply from Mike G. and he said that we could use his models, and
that he would update all his models with a compatible software license.
You can see in the image below that SNOT roads create a lot more options when it
comes to designing road markings, stripes, and so forth. It's a lot more obvious
now that there are one-way streets in the center of town.
http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_011.png
Mike H
|
|
|
In lugnet.cad.dat.models, Jacob Sparre Andersen wrote:
> That looks nice.
>
> But it is also a challenge to the "home owners". Now I feel I have to
> think about how to integrate my houses better with the new streets;
> adding paths, driveways with ramps, and other details.
>
> Play well,
>
> Jacob
The same author also created a series of examples of driveways and ramps, though
I haven't used any yet.
http://gallaghersart.com/forums/viewreply/77/
Mike H
|
|
|
Michael Horvath wrote:
> I've been experimenting with Mike Gallagher's SNOT roads and sent him in email
> asking if he would be willing to license them under the Creative Commons or
> Public Domain. Here is how things look right now.
>
> http://i421.photobucket.com/albums/pp292/SharkD2161/LDraw/ldview_screenshot_009.png
That looks nice.
But it is also a challenge to the "home owners". Now I feel I have to
think about how to integrate my houses better with the new streets;
adding paths, driveways with ramps, and other details.
Play well,
Jacob
--
Bregnerod Transit Authority - Moving mini-figs:
http://lego.sparre-andersen.dk/BTA/
|
|
|
In lugnet.cad.dat.models, Michael Horvath wrote:
> Datsville needs some more trees. It has some already but they are very basic. A
> greater variety would be good. Anyone want to model some?
I really second that request. Steve Bliss's tree is truly brilliant, but now
there are too many of them exactly alike.
/Tore
|
|
|
Datsville needs some more trees. It has some already but they are very basic. A
greater variety would be good. Anyone want to model some?
|
|
|
I've uploaded a seventh revision.
http://code.google.com/p/datsville/
I decided that some of the buildings I made were simply to large, so I made
smaller versions. There's also a new tree model and a radio tower (which needs
to get moved to somewhere better).
I'm no longer able to render the whole town at once in POV-Ray as I have too
little RAM in my computer. I need to come up with an alternate method of
creating town maps. :( Too bad LDView doesn't support orthographic projection;
otherwise I would start using *it* instead.
|
|
|
In lugnet.cad.dat.models.sets, Miran Pris wrote:
> Has anyone got the modular Lego sets (10182,10185,10190,10197,10211) as .ldr
> files? I need them all. If someone has the file(s) and would like to share, I
> would appreciate it very much!
Hi Miran,
Eric Albrecht has made the Fire station. See:
http://news.lugnet.com/cad/?n=17719
Recently I created the Grand Emporium. I can sent it if you like.
Jaco
|
|
|
In lugnet.cad.dat.models, Tore Eriksson wrote:
> I think we have a problem here. I mailed Brickbuilder to ask permission to use
> the White Camper Caravan in Datsville and meanwhile put it in the Pending
> folder. He never replied, so I guess we have to take that for a 'No'.
>
> /Tore
Too bad. It's a nice model.
Mike
|
|
|
In lugnet.cad.dat.models, Tore Eriksson wrote:
> Before I dig into this revision, I only wish to add a few spontaneous comments.
> Six railway crossings in such a short distance is a few too much. Two bridges is
> enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
> quite barren land: Blocky Mountains or stone desert? Maybe farms beyond the
> railway, but now I'm open for expansion on the other side of the river instead.
Noted.
> What are your future plans?
None presently until people start submitting more buildings.
Mike
|
|
|
I think we have a problem here. I mailed Brickbuilder to ask permission to use
the White Camper Caravan in Datsville and meanwhile put it in the Pending
folder. He never replied, so I guess we have to take that for a 'No'.
/Tore
|
|
|
In lugnet.cad.dat.models, Michael Horvath wrote:
> A third revision is up. The main highlight is that there is now stuff to visit
> across the river, as well as two bridges connecting to there!
>
> Also, I added short text descriptions to the file names so you can tell the
> models apart.
Could be a good thing to supply the link:
http://code.google.com/p/datsville/
:)
Before I dig into this revision, I only wish to add a few spontaneous comments.
Six railway crossings in such a short distance is a few too much. Two bridges is
enough. I'd say no more bridges. Beyond blocks 22, 13, and 12 I have thought of
quite barren land: Blocky Mountains or stone desert? Maybe farms beyond the
railway, but now I'm open for expansion on the other side of the river instead.
What are your future plans?
/Tore
|
|
|
A third revision is up. The main highlight is that there is now stuff to visit
across the river, as well as two bridges connecting to there!
Also, I added short text descriptions to the file names so you can tell the
models apart.
|
|
|
In lugnet.cad.dat.models, Michael Horvath wrote:
> I've uploaded a second revision. It includes several new buildings as well as
> some bug fixes.
>
>
> Mike
Excellent!
I'm still not ready to merge our versions, so I made my own Rev041 (still not
published; too much cleaning to be done first...)
First attempt crashed my PC after 13 seconds of parsing, second attempt with all
unnecessary processes closed down succeeded at almost 11 minutes.
Still missing some vehicles and probably a lot of mistakes made, but here it
is:
http://dl.dropbox.com/u/15954981/_town_1024x768_AA03_10min56sec.jpg
This is getting inspiring again! :D
/Tore
|
|
|
In lugnet.cad.dat.models, Michael Horvath wrote:
> In lugnet.cad.dat.models, Tore Eriksson wrote:
> > Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
> > river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
> > approaches?
>
> I think we can safely scrap the old POVray stuff. Though my version is not
> necessarily an improvement.
Really? Yes, I want to scrap them too, but not until we have some better
replacement.
/Tore
|
|
|
I've uploaded a second revision. It includes several new buildings as well as
some bug fixes.
Mike
|
|
|
I like the two story house model. But, could I make a slight adjustment? For
instance, I don't think it is deep enough.
Mike
|
|
|
In lugnet.cad.dat.models, Tore Eriksson wrote:
> The only change of layout I disagree to is the moving of the Radio club. Even
> though I agree that it fits in better there, like I said it ruins my special
> plans... So, could you consider moving it back again? :)
Are you sure? It just seems so awkward at that location.
> Interesting - but I believe it conflicts to the files hills.pov, hills.ghf, and
> river.ghf in the POV folder. But maybe we'll find a way to harmonize those two
> approaches?
I think we can safely scrap the old POVray stuff. Though my version is not
necessarily an improvement.
Mike
|
|
|