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In lugnet.cad, David Baszucki wrote:
> Hi -
>
> I'm working on an experimental CAD/simulation/game/website called ROBLOX and
> would welcome any feedback on product direction from the Lego community. The
> physics engine handles things like collapsing buildings and vehicles by properly
> simulating the dynamics of bricks, wheels, motors, etc.
>
> There's a movie of the simulations here:
>
> http://video.google.com/videoplay?docid=-2418575870437745291
>
>
> Thanks!
>
> David Baszucki
> www.roblox.com
Wow.
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> In lugnet.cad, "Ben Shapiro" <benshapiro@thedailywire.org> wrote:
lol
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In lugnet.cad, "Ben Shapiro" <benshapiro@thedailywire.org> wrote:
> In lugnet.cad, David Baszucki wrote:
> > Hi -
> >
> > I'm working on an experimental CAD/simulation/game/website called ROBLOX and
> > would welcome any feedback on product direction from the Lego community. The
> > physics engine handles things like collapsing buildings and vehicles by properly
> > simulating the dynamics of bricks, wheels, motors, etc.
> >
> > There's a movie of the simulations here:
> >
> > http://video.google.com/videoplay?docid=-2418575870437745291
> >
> >
> > Thanks!
> >
> > David Baszucki
> > www.roblox.com
> Let's say, hypothetically, that you released the 2006 client.
I had never been heard about ROBLOX.com before. But your comment made me
curious. Now Google tells me that this is a business with 22 Billion $ US worth!
And actually there would be no good reason why anyone in 2006 would pretend to
be a garage owner named David Baszucki...
I'm impressed what is still to be found at Lugnet - even if you do not search
for it!
Ben
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In lugnet.cad, David Baszucki wrote:
> Hi -
>
> I'm working on an experimental CAD/simulation/game/website called ROBLOX and
> would welcome any feedback on product direction from the Lego community. The
> physics engine handles things like collapsing buildings and vehicles by properly
> simulating the dynamics of bricks, wheels, motors, etc.
>
> There's a movie of the simulations here:
>
> http://video.google.com/videoplay?docid=-2418575870437745291
>
>
> Thanks!
>
> David Baszucki
> www.roblox.com
Let's say, hypothetically, that you released the 2006 client.
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Hi again,
a new version of my program has just been released.
It has some much requested and very interesting new features all about copy
parts.
Following is a brief of what is new.
Also I recommend you to have a look to the 4 videos to learn on how to use the
new features.
Since I don't post latest 2 updates on this forum, for the ones interested, here
is a link to the missed new features last introduced:
http://sr3d.spoonclan.com/viewtopic.php?f=19&t=717
http://sr3d.spoonclan.com/viewtopic.php?f=19&t=724
Enjoy building !
Sergio
PS: If you installed new version and get an error starting the application,
please download and install it again (missed a dll in the package)
0.9.5.9 - Changes to previous version (2014.02.14)
Fix
- Starting Mirror building with a selection do not causes selection deletetion
- Program installation now works correctly and let you choose program
installation path
Added
A lot of enhancements in selection copy. Some limitation with unregistered
version.
it is recommended to look at the videos for new features instructions
- the mirror copy selection feature
- Selection can now be easily duplicate in a rectangular array region or just
its perimeter
- Creation of regular polygons based on your current selection and two
connection points
- Creation of star based shapes based on a selection and a center rotation point
- Update parts availability
http://www.youtube.com/watch?v=cwNQ-MA-zZE Mirror
http://www.youtube.com/watch?v=vWD6L5Ohcbg Array
http://www.youtube.com/watch?v=4rxikliP_zA Polygon
http://www.youtube.com/watch?v=oYpx3r3o23A Star
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In lugnet.cad, Jacob Sparre Andersen wrote:
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Got around to read the other parts of the thread...
Jacob Sparre Andersen wrote:
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Michael Horvath wrote:
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I was wondering if there was any interest in tracking down the original
authors of Datsville and seeing whethere they would be interested in
changing the license of the models for Datsville.
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Please consider my contributions licensed under CC-BY-SA.
My current, primary e-mail address is jacob@sparre-andersen.dk.
Play well,
Jacob
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Thank you so much!! I hope you are doing well.
Michael
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Got around to read the other parts of the thread...
Jacob Sparre Andersen wrote:
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Michael Horvath wrote:
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I was wondering if there was any interest in tracking down the original
authors of Datsville and seeing whethere they would be interested in
changing the license of the models for Datsville.
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Please consider my contributions licensed under CC-BY-SA.
My current, primary e-mail address is jacob@sparre-andersen.dk.
Play well,
Jacob
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Michael Horvath wrote:
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I was wondering if there was any interest in tracking down the original
authors of Datsville and seeing whethere they would be interested in changing
the license of the models for Datsville.
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Im open to changing the license. (L)GPL is fine with me. I think the same
goes for the Creative Commons licenses, but I would have to take a look to make
sure.
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Basically, I am interested in maybe
uploading the town to a CVS or SVN repository so that continued work can occur
in a visible and organized fashion.
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A publicly visible version control repository is a very good idea. (Wouldnt a
DVCS (like Git, Mercurial or Monotone) make more sense than a CVCS?)
Play well,
Jacob
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Hi everybody !!
As promised, even if a week later, here is another program update.
--------------------------------------------------------------------
Before continue: if someone downloaded the program on September 2, 2013 before
this announce, probably got a wrong version. If this is the case, download again
from now.
--------------------------------------------------------------------
Most important new is support for Mindstorm EV3 parts and a bounce of bug fixes.
As often, here is a presentation video:
https://www.youtube.com/watch?v=789rUyiNy_s
Follow a list of changes:
[b]Fixed[/b]
- Flexible parts with fixed length can freeze the application
- Hinge Solver now works with 32494.dat parts: just place on their final
position and select both of them with the Hinge Solver tool
- Hinge Solver now works with Universal Joint 3L in all cases
- Mirror building now works again
- Using Half pin with stud part can occasionally lead to an error
- Some gears interferences in particular compact mechanisms
[b]Added[/b]
- Support for Mindstorm EV3 parts (Thanks to Philo for this!!)
- Latest Official and Unofficial lDraw parts update
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Hi everybody,
after another loooong wait, here is my latest release available as always from
http://sr3dbuilder.altervista.org/
Most important news are:
- Extended functionality with pneumatic (still a bit buggy, but can't wait show
my progress)
- Extended animation capabilities as shown in the videos
here is a complete list of changes (most bug fixes, but maybe some new bug
also...)
Version 0.8.9.16
[b]Fixed[/b]
- Importing a model with assemblies in a empty model can cause application crash
- Bad Differential animations expecially when double geared. It is important
that the orbital gear is placed orthogonally to the transmission axle
- Sometimes a gear connection may interfer with a universal joint
- Importing a model causes first element of the imported group is assigned to
Model (root) group
- Fixed some particular usage of PinBushes (at the cost of a some delay in
solution computational of big models)
- Moving gear or bushes along a vertical axle to place them is now smoother
- Using mirror building with Alternative UI should now work
- Using AlternativeUI now predilige same alignment connections while positioning
parts
- Selecting multiple parts was problematic while in AlternativeUI
- You can use the CTRL while pressing PgUp/PgDw to higher or lower selection by
a 1/3 brick
- Restored the SetGridToBrick functionality
- Fixed some issues in flex part management
- Trying to change flex color when first placing it crashed the application
- Fixed an issue in quad animation in a 2x3 connection structure
- Trying to change rotation axle while in animation causes application crash
- Small Linear Actuator moving direction
[b]Added[/b]
- User interface setting could now be saved in the preference dialog box ONLY
- You can now select and move a flex part when using the "Select Connected"
option. Clicking on a flex part for starting selection is not recommended
anyway!!
- Patched parts: battery box, Medium Powerfunction Motor
- Models backup files can now be disabled
- Support for medium size pneumatic pistons
- More complicated mechanism computation are now supported like the Theo
Jansen's mechanism
[b]Changed[/b]
- Now the program pre-detects triangled undeformable structures to allow less
errors in mechanism computation
- Drastically reduced part list loading time
And finally the videos (any comment is welcome :P )
- Theo Jansen Walker http://www.youtube.com/watch?v=f8Om1Tk4_5Q
- Partial 8110 pneumatic arm http://www.youtube.com/watch?v=jqvASDfQVH0
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Hi,
I'm here again to announce the latest amazing new release of my application.
Official web site: http://sr3dbuilder.altervista.org/
Here is a pair of videos to show what I'm talking about:
http://www.youtube.com/watch?v=1z0tnvz8lWw
http://www.youtube.com/watch?v=In4xoQq6JQg
A lot of fixes and some major addiction are available. Here is a list of
changes.
Please read carefully for what pneumatic parts are currently supported. More to
come...
Fix
- Drawbrickmode: Slope parts are only partially displayed
- Extra unuseful connection added to Axleholes
- Picking a brick can cause wrong group assignment
- A lot of Pneumatic parts fixed and technic parts cleanup
- Some unwanted parts keep sliding in animation
- Pin with bush was incorrectly managed causing wasting time in animation
computation
- The ClearConsole button has no way to cancel the operation
- The Bump Mode option in Animation Console was not saved in model
- Application crashes when loading a model if it has a switch ring (part 6539)
not connected to an control handle used in AnimationConsole
- Restoring group view in big models can cause crash when hovering with mouse
over model
- Starting an animation AnimationConsole without starting a classic animation
before causes nothing to happen or application crash
- Locked Block in Animation Console was not correctly loaded from a saved model
- In animation, all parallel translation keep moving together
- Resetting animations does not reset flexible parts
- If you try to save model in the application folder you can fall into an
infinite loop
- Towbar steering has a little wrong movement when used with shock absorber
- Towbar steering could hanging when mixing steer and shock absorber
- Sloped shock absorber were not having correct slide length
Added
- Major addiction: management of some pneumatic parts
. flexible tubes and air splitters
. switches (input from central and exit from lateral connections only)
. small, medium and big pump (not connected to motor)
. small pistons only
Pistons speed is still not correctly managed. Be patient...
- Hinge solve now can connect pneumatic pistons
- A marker showing where DrawBrickMode starts
- Alt + mouse wheel moves selection a whole brick up/down (24 instead of 8)
Changes
- to easily connect a piston to engine cylinder do the following:
Enable Alternative UI (by pressing <U> key)
align piston to cylinder moving mouse and holding LMB pressed and then
release it
correct orientation by pressing keys (you cannot click the pivot arrows
while in UI) to rotate piston (don't mind if piston will move following your
cursor)
hoove to the ball over the rod to connect the piston
Easyer to do than to explain. Try it!
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Hi everybody,
after about 2 month of hard work, here is my application latest release.
Here is a brief of what is new:
0.7.5.2 - Changes to previous version (2012.10.23)
Added
- New DrawBrickMode allows you select a brick from toolbox by simply drawing its
shape
Refer to the following video for detailed instruction on how to use it
Fixed
- Better part positioning when using Alternative UI (really recommended now)
- A lot of changes and fixes in hinges managements. Now the 8258 robotic arm is
working !!
- Racks movevent are sometimes along a wrong direction
- Instruction Miner does not always shows all controls
- Occasionally selecting hidden grouped parts causes application crash
- Using State Buttons in Animation console cause application crash when loading
a saved model
Changed
- Updated available part library
- Selecting parts should now be a bit faster due to code optimization
And here are the two videos:
http://www.youtube.com/watch?v=r8dSeILvkBM
http://www.youtube.com/watch?v=zpU3Ioip3dQ
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Hi again,
another version has just been released and is available from
http://sr3dbuilder.altervista.org/
No significant improvement this time, just some fixes, most around the UI.
Here is a list of changes.
Enjoy!
Sergio
________________________
[b]Fixed[/b]
- Some issue in the standard user interface introduced with last version
- Some issues in the new experimental UI
- Selecting a brick connected to a hidden one can cause application crash or
image corruption
- Some useless connections were added on some rounded parts
- Preferences about Seams and AntiAliasing quality were not saved
[b]Changed[/b]
- Image quality should be a bit better with a little high contrast between
lighted and shadowed zones
- Some changes in determining face lighting
[b]Added[/b]
- U key shortcut to switch UI mode
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Hi again,
another new version has just been released. Available from
http://sr3dbuilder.altervista.org/
Only a little but really interesting new function. Here is a brief as usual:
Fixed
- The Save function no longer ask for filename if model already have one
- Bounding boxes around current group remains even if you get back to your model
Added
- Extended support for Triple Ring controls in Animation console
- A new experimental way of parts displacement, a bit more like LDD one. Refer
to english manul (updated but not up to date with application) for a brief on
how it works. Not too bad in my opinion for a first try
Please read English Manual
http://staff.polito.it/sergio.reano/SR%203D%20Builder%20(EN).pdf for a bit more
details
--> I really need feedback about the new UI <--
Changed
- Some manual updated abour groups usage and the new experimental UI
- Some small adjustements in many points
And here is a video...
http://www.youtube.com/watch?v=Mlpkntmxf7A
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